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    Checking Items

    How can you check if a hero has triples of a item after obtaining it? A hero acquires a item and it has two other items which are exactly the same, so the third item drops.
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    Mana Regeneration

    How can you make mana regeneration visable if a unit learns it? Also, can you change the buff you get from mana regeneration?
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    Smoke Screen

    Use spell to create smoke How do u make it so units slow down, units can't target each other while in smoke, or units cant attack at all?
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    Speed Boost

    Whats a ability that doesn't interrupt movement, can be used while running away?
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    Animal Ideas

    I am making T3 for my map I need ideas of creatures that I would use, so it can be real animals or anything else. I need around 50 ideas and I already have around 11 becuase I had to think of 20 for T1 and T2 Attributes are Speed (Fast Animal), Intelligence (Smart), Force (Strong), Protectiong...
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    Succeeded Passive Ability

    How do you check if a passive ability was successful, like a unit was bashed, a unit evaded, or a unit got 2x strike?
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    Animal Abilities Ideas

    I am making a survival game that uses animals I got 20 animals so far and I am thinking of abilities that would make them useful in survival Boar are animals with no abilities and I need ideas for them Bat (Blood Sucker), Monkey (Climb Tree-can't make it work cuase of entangled roots), Pig...
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    Entangle Roots

    I made a ground unit be targeted as a ground unit and gave it fly movement. Entangled roots can't target it. I tested with letting entangle roots target air, but it didnt work. Looking to figure out how to make entangle target that unit Or A spell that makes a unit unable to move and lets it...
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    Shadow/Day Meld

    I am making a chameleon type unit. I gave the chameleon unit the shadow meld ability, and I want the chameleon to shadow meld durring the day. Also, with the effects of when a unit with shadow meld stops moving it goes into shadow meld. How can I create this?
  10. W

    Looking for MDX

    I can't find the MDX file for raccoon. Can anyone tell me where to find it? I want to use 3 diffrent skins for raccoon and i need the mdx
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    Ability on Cooldown

    How do you make a created unit have a cooldown on a ability?
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    Select Unloaded

    Load/Unload How you make that when... ...a unit enters a transport the transport gains a ability and items of entering unit? ... the transport unloads the unit it loses the ability and the items of exiitng unit? Becuase you can right click the unit while u control the transport and not use...
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    Hero Stats

    Are there ways to base the int, str, and agi of hero to increase spells and other abilities. Example: •Agility = Accuracy of projectile the highers agility is the more accurate your shots are, if really low it can go in any outgoing direction 180 in front of unit (Shooting Bullets) •Int =...
  14. W

    Trigger

    I don't get why my triggers won't work in the way i wanted them to Any ideas? Setting Random Variables 1 Events Time - Elapsed game time is 1.00 seconds Conditions Actions Set RandomGame = (Number of players in (All players matching (((Matching player) slot...
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    Player Groups Victory

    My game has 2 player groups which are the teams If anyone leaves in player group 2, then everyone in player group 1 wins If everyone in player 1 group has only a dead spirit, then group 2 wins But i don't know how to pick out the players in the player group to have 0 units each
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    Set Up Teams

    I cant seem to get the teams to be correct The players who are on the sheep team are allies with shepherds and enemies with other sheep I set up the alliances, but they don't work
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    Integer

    Does wc3 integers round down or up? Example: Set integer= Players in game / 2 I am not sure that you can have half a player and since you can divide by decimals
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    Team Division

    A number of poeple join the game, they go through these triggers How do you set the teams of the amount of poeple Example: theres 12 people in a game meaning there are 7 defenders and 5 attackers Set up team 1 with 7 defenders and team 2 with 5 attackers Give everyone on team 1 a wisp at...
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    Unit Not Acually There

    Making a unit that is able to walk through other units, but not buildings and other units can walk on it so they don't block
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    No Attachment Points

    I just downloaded a model with no attachment points and I gave it amany abilities that I need it to have attachment points. Any ideas how I can make this work?
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