How can you check if a hero has triples of a item after obtaining it?
A hero acquires a item and it has two other items which are exactly the same, so the third item drops.
I am making T3 for my map
I need ideas of creatures that I would use, so it can be real animals or anything else. I need around 50 ideas and I already have around 11 becuase I had to think of 20 for T1 and T2
Attributes are Speed (Fast Animal), Intelligence (Smart), Force (Strong), Protectiong...
I am making a survival game that uses animals
I got 20 animals so far and I am thinking of abilities that would make them useful in survival
Boar are animals with no abilities and I need ideas for them
Bat (Blood Sucker), Monkey (Climb Tree-can't make it work cuase of entangled roots), Pig...
I made a ground unit be targeted as a ground unit and gave it fly movement. Entangled roots can't target it. I tested with letting entangle roots target air, but it didnt work.
Looking to figure out how to make entangle target that unit
Or
A spell that makes a unit unable to move and lets it...
I am making a chameleon type unit. I gave the chameleon unit the shadow meld ability, and I want the chameleon to shadow meld durring the day. Also, with the effects of when a unit with shadow meld stops moving it goes into shadow meld. How can I create this?
Load/Unload
How you make that when...
...a unit enters a transport the transport gains a ability and items of entering unit?
... the transport unloads the unit it loses the ability and the items of exiitng unit?
Becuase you can right click the unit while u control the transport and not use...
Are there ways to base the int, str, and agi of hero to increase spells and other abilities.
Example:
•Agility = Accuracy of projectile
the highers agility is the more accurate your shots are, if really low it can go in any outgoing direction 180 in front of unit (Shooting Bullets)
•Int =...
I don't get why my triggers won't work in the way i wanted them to
Any ideas?
Setting Random Variables 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set RandomGame = (Number of players in (All players matching (((Matching player) slot...
My game has 2 player groups which are the teams
If anyone leaves in player group 2, then everyone in player group 1 wins
If everyone in player 1 group has only a dead spirit, then group 2 wins
But i don't know how to pick out the players in the player group to have 0 units each
I cant seem to get the teams to be correct
The players who are on the sheep team are allies with shepherds and enemies with other sheep
I set up the alliances, but they don't work
Does wc3 integers round down or up?
Example: Set integer= Players in game / 2
I am not sure that you can have half a player and since you can divide by decimals
A number of poeple join the game, they go through these triggers
How do you set the teams of the amount of poeple
Example: theres 12 people in a game
meaning there are 7 defenders and 5 attackers
Set up team 1 with 7 defenders and team 2 with 5 attackers
Give everyone on team 1 a wisp at...
I just downloaded a model with no attachment points and I gave it amany abilities that I need it to have attachment points. Any ideas how I can make this work?