so it has something to do with the ending call and set at the end of each functions such as
function InitTrig_fire_ball takes nothing returns nothing
set gg_trg_fire_ball = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_fire_ball, EVENT_PLAYER_UNIT_SPELL_EFFECT )...
I have this code that keeps returning expected end of line and expected variable names can any one maybe run this and help a newbie out its a spell for a fireball.
//TESH.scrollpos=0
//TESH.alwaysfold=0
globals
trigger fire_ball_damage_und_effect
trigger gg_trg_fire_ball = null
trigger...
JassCraft says the syntax is fine but when trying to enable it in WE Trigger file i made called main it gives me expected errors up and down.
globals
unit udg_Kisame=null
location udg_point=null
group udg_group=null
effect udg_Effect=null
soundtype udg_Effect2=null
unit...
i agree on the GUI but i converted it to jass in game the event was in their T_T because that's what i wanted to learn. Gotta start some where right lol. But thanks both of you guys i appreciate it. :D
also do you guys know if there is a guide that explains and defines terms for jass?
hey everyone i am very new here and i want to map and code for war3 frozen throne just needed a little help with spells
so this one is for kakashi and i wanted him to lighting bolt a target and instantly move to him with thunder clap so far he fires a lighting bolt and thunder claps but stops...