I got some similar message a few time but it was because I did something weird like playing with raw value and i coulnt save the map in any way.I deleted the test map to see if i can duplicate your problem however it still work fine for me even after deletion,
what are u implying? to be able to do a walking system a la Heroes might and magic i used move region trigger; the idea is to have an area square around your hero(region) so that whenever you step out, you get "reduced" walking stats and then move the region to your new position.
you can do it with trigger by adding a behavior that add stats,here I started a diablo like adding point system(only work for str currently)
the damage get increase the more I press +; while the actual stats is reflected in the chacter screen, it doesnt update in the dialog screen yet...
maybe only your map; try use the same code in a newly made map; I tried your map and could get the title and the integer increasing to show but the player, kill etc never showed no matter what I did(leaderboard stayed blacked)
yep I get this also, I think we see these weird letter and number because we didnt give the board a name nor any of the "colum" test; if you replace those with actual data the board load up fine
o guess i was thinking something else, dindt have editor open;) just tested and ya it worked at map ini. i cant see what would cause it to show blank.the only other issue i ever had for a leaderboard not showing the text aside from title was due to using a local variable to set to last...
in your re spawn trigger, whenever the unit is recreated, add it to a unit group variable
edit:I see what your trying to do,I can think of a way to do that but its abit more complex than I want let me test
heres, the first thing you need to do is make sure all unit(zerg) are part of the unit...
What your asking is odd, first you mention you want to set all human player to a player group then in the other part of your post you are talking about unit.
if you want to put all human player in a group then you can just use
Player Group - Pick each player in (All players) and do...
5: Player start location fall under "point" layer in your map editor
6: it can be done via trigger, there should be a tutorial on this site as I have personally seen one.as far as I know you cant give back the experience the hero had prior to death as the hero lose everything when hes...
interesting, my spring session end june 15 so I will probably participate.I think the time it take to select an actual winner is pretty long tho.. more than 1 month.Hopefully we will see something else than 3rd person view style of game
Yes; make a trigger
event: a unit gain exp level
condition: none
action:if condition triggering unit is of unit type=hero then action add behavior x to triggering unit
if condition triggering unit is of type type=hero2 then add behavior Y
now just create a behavior that add stats; the way i...
Nice work that will help those who dindt play around with the banking system.I played with it as soon as editor came out but the issue still remain, the saved variable are saved on your computer in a very easily editable format..