Anyone know how we make the weather effect work? I found them under doodad-environment and did put "lightning/thunder" on my map however in game
http://img191.imageshack.us/img191/2144/hmmmp.jpg
they do not appear no matter what and I dont see any trigger that would enable those.the same...
anyone had any luck with the bank trigger? I got it working on my map( it save unit kill then i can load it next map) but my main issue is that I cant put the player name to a a key or section name has it only accept string and string in the editor cant in any way be set to player name (only...
I seem to be to having a problem with my map I cant figure out.
In my map the player enter a circle which teleport him to a region where the game create an exact copy of the hero but with more stats, this is fine and working but as I reward for winning I want my hero to gain 30 stats for...
I'm having an issue with my map heres how it my map work and whats the issue.
at start of game the game will open a number of lane depending on amount of player
so we have Maindoor array of 8 setup at init for each of the 8 door which is number of player; so basically what the game does in...
I have been playing around with unit "aggro" and have been unable to make it work on my map in which anything except buiding/terrain is created via trigger(yes unit are created too via trigger).
I have searched for some post about it on forum and read them but It still doesnt work well if much...
Hero is created
Events
Unit - A unit Sells a unit
Conditions
Actions
Set PlayerHasHero[(Player number of (Owner of (Buying unit)))] = True
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Buying unit))) and do (Unit - Remove...
Im having an issue with Enabling/destroy visiblity shown via region.Heres my code.It work for solo but during a multi player game I tested using red and blue because I figured it would bug and sure enough it does.
The bug arise when player 1 enter cell 1 or cell 2 and player 2 leave region 1 or...
easy question, is there a way to remove the selectable race when your about to start? like removing the undead and Ne from the list of playable race.I looked at gameplay constant and few thing and didnt see option.
not long ago i was trying for a ragnarok server and before I update my dll by deleting and get new one i did a search on my comp to see how many mss32.dll i had, well i had 2 (i have 2 gAME on comp) 1 for ragnarok and 1 for wc3 both in their respective folder.Now i deleted them and replaced them...
Im having a problem on my map, I cannot sell item dropped from mosnter ,my hero just walk to the building and drop the chest in middle of it.My shop has sell item and shop purchased item.I can sell the item if I have bought it or if the item was already on the map at game start but it doesnt...
I have a problem with map,I want to make it so that if a hero(ex level 2) decide to recreate his character(thus removing it from game) and chose another from the shop,i want the new unit to keep same level as the last hero.I tryed using interger arrayanddindt work out.
Recreate hero...
at map initialization i want so that all unusued player unit are removed and this is working fine, then display a msg "player who dropped/no longer in game just left game in fear.The problem is my game can be played for 12 player but if I host a 2 player game, ill get the "player 3 4 5 6 7 etc...
I protected mymap etcv iwth map optimizer and fixed the trigger bug by removing merge initialization however when we play together on my map, he disconnect right after he use the waygate.what could cause this? it happen only in my map as we tryed footmen and worked fine.
Im using Wc3 map optimizer and i protected the map etc then i tested it on bnet only to find hard most importants triggers seem to be gone? what happaned?
here my problem, i have an ability called heaven strike that kill all unit in a radius, this work fine in my ffa mode and team however in my Duel mode I want the item that give the ability(heaven strike) removed from shop i tryed
event:unit enter grand(hence triggering duel mode)...
I play on USeast(Elving) and just saw a game hosted with my map how is it possible?I could not enter the game but just looking at the mini picture of map i could tell its mine considering I made the picture and the map name was same as mine.I never let anyone play with it as it wasnt done up...
im trying to make a clone ability for my map using mirror image however when I use it the image retain the str/agi/int of the casting hero but not the dmg nor the armor.Is there any ways to fix? its for a hero arena and the armor and dmg increase via book.
I searched forum for topic and only...
I made a spell that summon 4 angel on each side of the hero and instantly kill everything in a radius however when i do the spell on the enemy unit it work but i do not gain any xp nor money from the kill.I think its cuz my hero(casting unit) die at same time as the enemy so i do not gain...
My map has different mode of play; ffa,team and grand.When a hero die in ffa and team he revive 2sec later at a certain region and this is working fine however in grand mode this cant work as I want the heroes to revive after everyone is dead but 1.
EndDuel
Events
Time - Dueltime...
I did some picture editing and made a custom terrain art of blue(dark blue very dark) and I imported in my map and started using it and saw that the minimap show the blue part but the terrain itself is black, is there any fix to this or is that some kind of limit to what tileset you can add to a...