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    SW Empire at War: FOC modifying

    hey, i was wondering if anyone has figured out how to change the area around a capital ship where ship's can't jump in from hyperspace... namely, i want to be able to jump in a fleet that's closely packed together any help on this would be greatly appreciated
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    new issue with unit spawning

    i'm trying to create x units. i put the units in an array to try to get a random unit between 0 and 11 for now, later it gives 0-19 then still later it's any unit. it creates the correct amount of units, but pulls a random unit from the entire array, instead of just part of it.
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    new issue with unit spawning

    alright, so i've created an array with most of the units in them, 0-11 are the lower level ground units, 12-19 are the upper level ground units, and 20-29 is the air units, but when i use General - While (Conditions) are true, do (Actions) Conditions...
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    units not attack moving

    damn... i totally missed that too... got it to work, thanks!
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    units not attack moving

    debug runs once per unit, every time the trigger fires, and every time a unit is spawned with the wave trigger, and none of them move (took ally off excluded also)
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    units not attack moving

    ok, changed the filter to exclude self and ally, and still nothing, they don't even twitch when they spawn, just stand there like idiots...
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    units not attack moving

    so, i created a new map, that's me and my buddy against 50 (maybe more later) waves of enemies, but for some reason i can't issue them they're attack closest unit order... Waves Attack Waves Events Timer - Every 90.0 seconds of Real Time Local Variables Second Enemy...
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    motherships

    ok, i figured it out, but i have no idea what i did to make it work... it's something in the effect or behaviors that you have to have it exclude it's self from the search, but include motherships in general for the search
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    motherships

    unclokable is not checked in the mothership's flags, and nothing in the effects/abilities/behaviors says that the mothership cannot be cloaked...
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    motherships

    is there a way to make mother ship cloaking fields effect a second mothership?
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    spawn hero once when a building is built

    yeah, i followed a tutorial, and all those are good... lol i guess i gotta take out the melee victory conditions and try to make my own again... i was hoping the enable unit experience would overwrite melee settings...
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    spawn hero once when a building is built

    yep, the reason i added the enable xp gain for last created unit is cuz i have the melee victory conditions cause i couldn't make one that worked the same way...
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    Use "Advanced" Weapons/Upgrades and the Like

    they're already added to the engineering bay but they don't show up in game to research
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    spawn hero once when a building is built

    alright, that fixed the unit spawn problem, now why aren't they getting experience?
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    spawn hero once when a building is built

    I'll have to try that when I get home and see if that changes anything
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    Use "Advanced" Weapons/Upgrades and the Like

    I had Ment the Terran campaign upgrades like the ultra capacitors
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    spawn hero once when a building is built

    It gives the same error both ways Phubar
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    spawn hero once when a building is built

    and xp not working for any heroes, spawned or not...
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    Use "Advanced" Weapons/Upgrades and the Like

    So if I'm trying to use say both Terran upgrade types, and all 6 of each have to be researched how would I add the to the engineering bay/armory? The ability and buttons are already there and avaliable but when I'm in game they don't show up.
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