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    Making units die after fixed number of attack

    I have a triggered spell that summons units which have 6 HP and those units will only die when attacked 6 times by physical damage. I've tried hardened skin and set the ignored damage to 10000000 but it bugs and does not work. Anyone know how to trigger this?PS the summoned units are magic immune
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    Help with Weep's damage detection system

    I am trying to trigger an ability using weep's DD system which detects damage taken from a unit until it reaches a certain amount eg. 100 damage then it is saved and counted as one stack until it reaches X amount of stacks. It's something like Dota's Death Knight's "Aphotic Shield", for those of...
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    Problem with counting total damage for seperate units

    I'm trying to make an active target ability which basically deals damage based on a number of damage stacks which increases for every X amount of damage dealt by the caster, maximum of 5 stacks. I tried using weep's damage detection and used two heroes to test the damage calculated but ended up...
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    Centaur Warchief's stampede (DotA)

    Need an idea on how to trigger the spell from Dota called "Stampede". Stampede is basically an instant cast spell that gives a maximum movement speed (522) buff and zero unit collision to the caster and all allied heroes on the map for a short duration. Units with the buff active that come near...
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    Help making Disruption spell (DoTA)

    Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control. Anyone know how to trigger the spell "Disruption" from DoTA?Basically this a single target spell that temporarily removes the unit from play for...
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    cone damage spell

    Need help with creating a spell that fires projectiles in a cone shape and then damages units. It's something similar to DoTA's Troll Warlord's ranged version of whirling axes. Whirling axes basically fires axe projectiles in a cone shape AoE and damages units.
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    Making a wall spell

    How to trigger a spell that conjures a wall in front of the caster and the wall will damage enemy units that pass through it?I don't know JASS so i'm hoping someone can give me some ideas of how to do it using GUI and making it MUI
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    Ignored Damage

    How to trigger a spell that ignores all damage sources for a short duration?I'm trying to make a spell that gives a unit a buff and as long as it's active then it will ignore damage.
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    Movement speed recovery spell

    Does anyone have ideas on how to trigger a spell that slows a unit for a short duration but the slow gradually weakens over the duration until the buff is gone. Example, casting a 80% slow on a target which buff lasts for 5 seconds. For every 1 second, the slow decreases from 80% to...
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    Help creating Reality Rift spell (DoTA)

    Reality Rift Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack. Level 1: Teleportation and 25 bonus attack damage Level 2: Teleportation and 50 bonus attack damage Level 3: Teleportation...
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