Hello,
I am working on a custom spell, and everything is working fine, but the damage system. The spell basically makes the bladesmaster travel in a line (with the spin animation) and destroy any trees / damage any units it encounters in its path (a bit like tryndamere's spinning slash if you...
Is there a way to get rid of the cast time of an item-based ability that I converted into a unit / hero one ?
For instance, when I take the heal ability from healing potion and make it a hero ability, it will take around 1 sec before the hero actually gets healed, and during this second he is...
I saw that in several maps, but was never able to recreate it...
What I want to do is simple : basically, you have a hero that can't learn any ability (i.e. if you press o/the learn ability button, you won't see anything). But, after some trigger activates, he is able to learn a new ability.
I...