How do you create a big nuclear explosion? You know with the screen goes white and a big mushroom cloud. I know it has something to do with Mortar projectiles death animation but how do i edit it?
Hi, i want to make a camera system like in Ryoko td or Warlock were players just type in -camera X and then the camera zooms out to that range. Also i want the camera to reset itself to that postion until the player choose to change distance.
Doesn't the trigger have to wait fir the event before it starts? This one totally ignore it! :confused:
Red Spawn Level 1
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Set Level_1_boolean = True
If (All Conditions are True)...
Microorganism
Events
Unit - A unit enters Reds area <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Microorganism
Actions
Set Temppoint = (Center of Reds area <gen>)
Set tempgroup = (Units owned by Player 1 (Red) of type...
Evolution matter
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Evolution
Actions
Set Tempplayer = (Owner of (Triggering unit))
Player - Set Tempplayer Current gold to 100
Custom script...
Infinite loop maybe?
Microorganism
Events
Unit - A unit enters Reds area <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Multicellular) and do (Actions)
Loop - Actions
If (All...
Why doesn't this trigger work? It is supposed to damage all units owned by player 12 in 512 range but nothing happens.
Gravitiy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gravity) and do...
Right now i am using an unflexible and full of leaks so i want an easier one. So how can i make my spawn triggers 16 actions less?
I am using this one right now:
Level 1
Events
Time - Elapsed game time is 35.00 seconds
Conditions
(Player 1 (Red) slot status)...
I want an volcano as a tower on my TD, but iam not sure how i can make one. Can i order a dummy unit to cast an volcano when the volcano buliding is completed?
Hi. i have a TD with the theme diffrent powers in universe. There are 3 buliders: God,Evolution and Power.
I have made and path the TD on a completly regular dalaran map, but it don't think it fit in with the theme. So i created a map where you are in heaven (lol) but that didn't fit in...
Hi, i want a intreger that count kill for all unit of a type. Its a tower and i'm not sure how to do it.
Example: Player 1 red bulids a tower that kills 3 enemys. Then he bulids an ahoter tower of the same type that kill 1 enemy. The tower need 5 kills to upgrade. How to seperate all the towers?
Why does this trigger refuse to work?
Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Split
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...