"It's an Integer condition" -> open "integer comparison" -> instantly find it. -.-
That Editor is hating me hard. :confused:
Edit: It works. :) Actually my Digimon the same level they r replaced, cause they r not created new. So if my Koromon and Tsunemon evolve at level 10, Agumon and Gabumon...
So 1st... Where I can find "(Level of (Triggering unit))"? I'm actually suprise there is something like that 'cause I was watching for something like that and couldn't find it. 'Cause of that I did a variable for the level. :p
Hey guys, I'm actually working for a Digimon RPG and want to evolve my Koromon to a Agumon. I'm actually trying it with triggers and variables. In the picture you can see my triggers, which are not working. :(
(Level = 25)
Variablename: "Level"
"level" increase +1 each time a hero level up...
Actually I did that. But it still is not working. I got those 2 Scripts, exactly like u told me, but it is not working :(
Edit: Finally it's working with another "fixed" script by "Magentix"
( http://www.thehelper.net/threads/how-to-create-a-creep-revival-system.47054/page-3#post-406289)
Units owned my Neutral Hostile, ye but O.A is writing all together like "Pick every unit in (Units in (Playable map area) owned by Neutral Hostile)" how I can do that?
Edit: Or do I even need "Units in Playable map arena" if it affects all "Neutral Hostile"?
Edit#2: Fuack. Actually took a...
Thanks very much guys! If u could help me one more time maybe? I can't find "Pick every unit in (Units in (Playable map area) owned by Neutral Hostile)" I only can find "Pick every unit in (Units in (Playable map area)" How I can add "owned by Neutral Hostile"? Can u tell me pls? :(
Hey guys, I'm already trying for 2 days to get a trigger which spawn hostile monster's in my map.
I already had it, but my monster's only spawned at that point, where they died. I want that they teleport back (or something) to the originial spawn point. Can anyone help me please?