Hi there,
Got the following question:
Is it possible to change the tip box of the loading screen when you have the settings on standard (arcade, melee, or what ever its called, im on work now :p), instead of custom?
I know when I take costum, I can modify the tip help box of the loading...
First of all, thanks for the effort you put into this. Really appreciated. I already tried with the signal move, but indeed I didn't notice the Ash Worm Base Death to be troublesome in the first place. Especially when I read your explanation it makes sense. I already had an other solution that...
Hi there,
I want to use the unit: Ash Worm in my game, but I run into a few problem with this unit. When the unit has been created, also an Ash Worm Base is created (the lava pool beneath the worm). The problem is that the Ash Worm Base won't vanish after the death of the Ash Worm, so later in...
Hi there,
i seriously want to solve this, but I can't figure.
I have a leveling bank system with global var integers. There are some certain upgrades I want to give an requirement that the global var needs to be a certain value. I know my english is a bit vague.
I want this:
A requirement...
Omg, this is really driving me crazy. For some reason I have the same action you discribe, but there isnt any parameter that alows me to add '+180' .. Instead of '+180' it says 'degrees' whereby I can fill in any parameter. Look at the attach image please for what I'm stil doing wrong. Pfff, I'm...
Sometimes some things can be so simple -.-'.
I made the following trigger (see image). For some reason they are blinking always to the south, no matter from what angle they r attacking. U have any idea what isn't right? As far as I know is this what it suppose to be.
Hi everybody,
the autocast of the blink ability is what I try to accomplish for weeks now. But still cannot figure how to do it. I know this has to be done without the Autocast functions at the ability itself. Therefore I know to make a damage respons behaviour with a create persistant with...
Yes, it was the issue. I tested it online and it works fine. The error is also gone now. I thought the trigger would return False if it can't find any players to it. So I woudnt exspect this. Well, now I've learned. Thanks for the help anywayz!
I have add a condition
Status of player Players [x] = Active
So it probely doesnt try to get players who doesnt exsist.. But further I hope this trigger will work now .. Only cannot test unless I publish it and find some players to test it.. so it seems :(
Someone got any other suggestions...
Hi everyone,
I got the following error. Parameters out of bounds in sUnits create (value: -1, min 0, max 15?)
Please see the uploaded image for my triggers. I check the Debug trigger function with testing and its caused by some integers are having the value -1. So its creating units for...
Hi there,
When I autowalk with trigger action: Order unit to attack target point, non-shooting units (casters like, High templars, infestors, Phoenix (on ground), Medivac) and turn on the autocast. They will autocast when the engaging enemy targets, but they also just walk/fly straight to the...
Hi there,
I want to make something like the game 'Desert Strike/Nexus Wars' but countered some problems.
I want to force created units to walk to a certain point and when they counter a unit they auto attack and after that resume the route to the point.
Thereby I want the units autocast...