This one does work, but if the Casting unit is moving right after using Blink, the dummy unit won't cast Fan of Knife :((
Blink
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Blink
(Level of Fan of Knives for (Casting...
1/ I have 2 units, A and B, If A lose life points as a result of B's action(skills or attacks), heal unit A. I made 2 separate triggers to heal A,when B casts a spell on A, and B attacks A. My problem for the 2nd one is that A was healed even when B had missed the attacked :(, I want the trigger...
tks for all the help but maybe it can't be deleted or changed to anything else, :( I've tried replacing it by a phrase rather than deleted it :( but it's still there in the game, though it worked fine for the other line like "each point increases hp by 25 bla bla bla". Well, and I've checked but...
I want to delete the yellow line "Primary Attribute" which is showed up in the desciption when the mouse is put at the hero icon. I went to "Advanced" - > "Gameplay Interface...", found the line, and deleted it, but it was still there when I tested the map ?? What's wrong with what I did?
I've done it. It does work,but after 2 second the dummy unit is not remove >.<
EDIT: the dummy unit is remove but when the ability is casted the 2nd time, dummy units are also spawm in all of the last point of the previous cast.
Energy Release lvl 1 Purge lvl 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Release
(Level of Energy Release for (Casting unit)) Equal to 1
(Level of Purge for (Casting unit)) Equal to 1...
Normally, the Purge ability will slow caster's enemies but only remove buff on allies. I want a Purge ability which will also slow allies. I come to the first idea that I used a Neutral hostile Dummy Unit to purge the unit when the ablitity is cast. The problem is that then the ability doesn't...
what are the typr of those variables ?
ichigo_w , rangle1 ,
And I don't under stand those 2 lines
set ablev[2]=GetUnitAbilityLevelSwapped(GetSpellAbilityId(),ichigo_w)
set tp3=PolarProjectionBJ(tp1,30,rangle1)
More question:
3/ How to detects enemies hit by the shockwave ?
4/ If I move picked unit instantly to point3, then in some case the pushed unit would be in a place that he couldn't get out any more (like a hole) ?
I give Locust Swarm ability to Demon Hunter (Night Elf) and when I use the abiility, the demon hunter turn into a black demon (Metalaphosis). Because the Demon Hunter also have the Metalaphosis ability, the hero form just switch stupidly, just the model but how to fix that ?
I have 2 questions:
1/ how to enable trigger 2 for several seconds only?
2/ in trigger 1, I set point_1 = Position of (Casting Unit), then I haven't removed it <- leak?