This one does work, but if the Casting unit is moving right after using Blink, the dummy unit won't cast Fan of Knife :((
Blink
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Blink
(Level of Fan of Knives for (Casting...
1/ I have 2 units, A and B, If A lose life points as a result of B's action(skills or attacks), heal unit A. I made 2 separate triggers to heal A,when B casts a spell on A, and B attacks A. My problem for the 2nd one is that A was healed even when B had missed the attacked :(, I want the trigger...
I want to delete the yellow line "Primary Attribute" which is showed up in the desciption when the mouse is put at the hero icon. I went to "Advanced" - > "Gameplay Interface...", found the line, and deleted it, but it was still there when I tested the map ?? What's wrong with what I did?
Energy Release lvl 1 Purge lvl 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Release
(Level of Energy Release for (Casting unit)) Equal to 1
(Level of Purge for (Casting unit)) Equal to 1...
Normally, the Purge ability will slow caster's enemies but only remove buff on allies. I want a Purge ability which will also slow allies. I come to the first idea that I used a Neutral hostile Dummy Unit to purge the unit when the ablitity is cast. The problem is that then the ability doesn't...
I give Locust Swarm ability to Demon Hunter (Night Elf) and when I use the abiility, the demon hunter turn into a black demon (Metalaphosis). Because the Demon Hunter also have the Metalaphosis ability, the hero form just switch stupidly, just the model but how to fix that ?
I have 2 Thunder Clap (with the same hotkey), I give both of the abilities to a unit (Turtle), then I disable one of the two Thunder Clap, when I start the game, there is only one thunder clap icon but when the unit use the enabled ability, both of the 2 thunder clap release at the same time @@
I've editted the amout of damage a specific kind of damage deal to a specific kind armor. I've also editted the game interface so that the tooltip would be right in the game, but it doesn't. Could anyone give me some reason which you guess it would be ? (Of course I checked in the box "Use...
I'm new at memmory leak, since there isn't a way to test if my trigger is a leak or not, I come here to ask professional editor. I did the same as the trigger on the website but I don't know if it is right or not. Someone help me check it.
Every 30s
Events
Time - Every 30.00 seconds...
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
It work on player controlled by computer only. Why?
These are my 2 triggers
Upgrade Unit
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Computer_unit_upgrade = (Computer_unit_upgrade + 1)
Player Group - Pick every player in (All players matching (((Picked player) controller) Equal to...
I have a trigger like this
Time 720
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Player - Set the current research level of...
How to make this trigger work on all the player, not just the Blue. There are many more trigger like this (Lvl 3 Setup, Lvl 4 Setup ......). Someone help me pls.
Lvl 2 Setup
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True...
Each player have only one unit and one hero. How to make the unit become stronger base on hero's level. I tried to do it like this: I make a lot of custom normal abilities for the unit (the unit have around 35 abilities for each kind of unit), then I disable all of them at the beginning of the...
I see the word "factor" everywhere in the WE but I don't know what it is. I tried to use the dictionary but it seem to have diferent meaning from what i see in the dictionary. Could anyone tell me pls? For example: damage factor, hero revive time factor - what are those?
I have a hero and a shop which sells units, each unit from the shop is 1 food and maximum food limit for each player is 1. (I want 1 player cannot have more than 1 hero and 1 unit). When the unit die, it will be reborned after 60 seconds. I want to prevent player to buy another unit when his...
I wanna get hero attack damage to use it in a ability. I asked about this topic before and was answered that it's impossible. But now I think of another way and I'm here to ask if that is possible. First, I'll give the hero which I want to take his damage a command aura ability (increase...