One more question if you would, I want the units spawning above to spawn 1 second before the actual round starts. So would I set variable "Spawn_Timer = Round_timer - 1"? this is what I wanted to do originally, but after playing around with it a little I couldnt even figure out how to do that...
Omg, this works flawlessly, I love you! I cant say thank you enough, been working on this for like a week and you make it seem like a walk through the park. Thank you!!!!
Lol ok, I posted a thread yesterday which you helped me on (http://www.thehelper.net/threads/variable-help.161889/) and I could have used:
Trigger:
Buildspawn
Events
Unit - A unit Finishes construction
Conditions
(Building Region <gen> contains (Triggering unit)) Equal to True
Actions
If...
Hello, this is my first time experiencing what I believe to be a group leak, when I run the triggers below it will spawn hundreds and hundreds of "defenders" (custom unit). I have tried using the following custom scripts:
Custom script: set bj_wantDestroyGroup = true
Custom Script: call...
This is exactly what I needed, you have been very helpful! Thank you so much! 1 more question, is there any way to reward somebody for being helpful on this sight? Kind of like +rep?
Hello, I am a new member on this website and I'm sorry if I posted this in the wrong place. I have exhausted all solutions that I can think of. Anyway, this is my problem:
In my map there is a builder who will build structures symbolizing units in Region A. I need help to create a variable (and...