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  1. jnZ

    Help With Hero Revive Timer Trigger

    Hey, I tried around for a few hours but I somehow can't come up with a reason why my trigger doesn't work. The basic function is this: in my map are 5 heroes, each assigned to a global variable SYS_HERO[1-5]. The 'Hero Revive Start' trigger is supposed to figure out which of those heroes died...
  2. jnZ

    Minigame BombCraft (Bomberman clone)

    BombCraft v1.0b A bomberman clone within warcraft featuring 5 different arenas with different environments and a shopping system. This is a map I made in my free time. Technically this is my first try at making a map using jass scripts but I think it turned out quiet well even though most...
  3. jnZ

    Help: Trackables

    Ok here is what i am trying to do: i want to create a "movementsystem" (more or less) that allows moving 1 hero (for each player) without having him selected. I asked and searched arround and noticed that the only way to do this is via trackables. So i looked at some trackable turtorials...
  4. jnZ

    Is there a way to detect click on ground?

    Like the title says is there any way to detect a right or left click on the ground? i mean if no unit is selected and you just rightlclick anywhere on the ground. i need to set a temporary point at that location whenever a player does this because i need a movementsystem for my map. basicly this...
  5. jnZ

    Spellpack Sheep Massacre

    Spellpack is maybe not the proper prefix but at least I got two very simple, easy made spells here, and more than one spell is considered a spellpack isn't it? I was about to create a whole set of sheep spells (3 normal, 1 ultimate) but lost the fun at doing it so ill upload my two sheep spells...
  6. jnZ

    Mathematic Help

    Ppl i need help, i got a spell that sends a unit to a targeted location and the unit is supposed to explode (die) as soon as it arrives the location. i want to add an expiration timer that kills the unit if it arrives at the location. all i need now is the mathematic part for the expiration...
  7. jnZ

    Why are you using GUI?

    This is just a simple poll to let everyone know why people are using GUI. I am creating this poll because i see many people who think that all GUI'ers only use GUI because they are to lazy to learn jass (in my case thats true but however ^^). So lets do the polling
  8. jnZ

    +rep for little job

    can someone make me a working jass trigger for the following gui one: Bomb Explosion Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Bomb Actions Set BombExplosionPoint[1] = (Position of (Triggering unit)) For...
  9. jnZ

    Basic Mana-Degeneration?

    Hey guys, I use a power-system in my map that turns every structure with less than 1 mana (energy) off. (pauses them and changes vertex coloring to 20% 20% 20%) You have to create power-generators (building with mana-regeneration-aura) next to other buildings so they wont turn off but i dont...
  10. jnZ

    'Constructing' condition?

    Hey guys, I use a power-system in my map that turns every structure with less than 1 mana (energy) off. (pauses them and changes vertex coloring to 20% 20% 20%) But i dont want it to effect constructing structures because theyll stop constructon if paused. is there a condition for my...
  11. jnZ

    REAL custom Resources? How?

    Is there a way to create REAL custom resources that workl like trees or goldmines? so for example gold and lumber still are the basic resources and I want to add a third one (rock for example) that is exactly gathered like lumber (most important for me is that the worker has to go back to the...
  12. jnZ

    MPI or not?

    Since i cant use JassNewGen anymore (those error messages while in test-mode were very useful to me) i dont know if this trigger is MPI or not, however it seems to work fine. This is the trigger: i wanted to create 5 of those triggers (because of 5 players) and change the loop arrays etc, but...
  13. jnZ

    Autocastable "Mana Heal"

    i want a ability that works exactly like heal but instead of refreshing healt it should refresh mana. no problem this far but it should be autocastable (detect if nearby-allied units mana is not at max > if detected go to him and refresh mana) but i dont know on which ability i should base it to...
  14. jnZ

    Short Info about custom ability

    ok i want to create an ability that burns the ground (it should look like many flames appearing on the ground). the effect will last around 15seconds and every unit that walks onto the effected ground will be burnt (damage over time). before ill creat that ability i just wanted to ask: is there...
  15. jnZ

    Info: Trigger/Sound leak?

    Mecha Turret Attack Sound Events Unit - A unit Is attacked Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Attacking unit)) Equal to Gob-T700X Mecha-Turret (T400 Rounds) (Stationary) (Unit-type of...
  16. jnZ

    Possible? Disable Stand-Animation?

    just like the title says: is it possible to disable the stand animation? cant use pause function because iam using ravenform to change the form of my turret-unit to stationary, but it still has to attack. i attach the map take a look at it and maybe you can understand it easier. so is it...
  17. jnZ

    Request: very simple spell

    hey jass ppl :> i know it sucks to just write a request and let you guys do the work but i rly know nearly nothing about jass and this simple trigger should take nearly no time for you guys. backgroundinfo: i want to make a MUI spell that boost the attackspeed of a unit greatly but after a...
  18. jnZ

    Spell Arcane - Cataclysm

    GUI/JASS? GUI - sry about that ... Laggless? jup Leakless? i think so Code: Tooltip: Releases an enormous amount of arcane magic; all enemies within 300 AoE are randomly effected by an negative arcane spell and suffer great damage, all allied unit within AoE gain a positive effect...
  19. jnZ

    Help: Damage matching units

    Cataclysm Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Cataclysm Actions -------- Set Variables -------- Set ACataclysmIntegerPlayer = (Player number of (Owner of (Triggering unit))) Set...
  20. jnZ

    damage debris via spell/triggered spell?

    is there a way to damage debris via a spell ( iam using a "sword" item that should be ablte to active-select enemys and damage them) or to trigger it if the item-spell is castet on a debris? i tried it with finger of death and allow debris as targets but somehow no effect appears and no...
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