Hmm, since I couldn't find a better solution I was going to make it the way you suggested. Theres just one Issue... The height of the Unit is always 0. I tried Height of Unit and Height of Point (Position of Unit) but both just return 0.
UI - Display (Text((Height of (Position of Unit[(Picked...
I would like to create a trigger which detects particular Units beeing in a Region covering a specific Cliff level. I'm used to Starcraft Broodwar system, where you just check a Flag in the Region properties so it will only affect a the selected Clifflevel. However, I just can't manage to find a...
PlayersUnitGroup is a Unit Group Variable containing all Units of Human Players. Other triggers refer to it as well (which work), so I'm sure the triggering ability target Unit is actually in that Group. I see no reason why It didn't work that way.
Thank you for the compact way, it was also my...
Thanks alot, this did indeed the trick. However I really don't understand why this works and the other doesn't. To my logic the trigger I used is more correct then the one I use now. Unit Group - Pick each unit in (Units in (Any units in (Entire map) owned by player (Picked player) matching...
Hello,
I just started triggering and can't find the issue in the following Action:
Player Group - Add player (Owner of (Triggering ability target unit)) to TempPlayer
Player Group - Pick each player in TempPlayer and do (Actions)
Actions
Unit Group - Pick each unit in (Units in...