No one is mad or bugged with you, man. I appreciated that someone was responding, in the end i was able to figure it out with a lot of Googling(I mean a lot). So no worries man.
So, something I have found in my journey accross the internet for information about the editor, there does not seem...
I have just figured it out.
I have named a region as 'High Ground'.
I have surrounded the region with LOS blockers and have used this trigger to gain the desired effect:
Events
TriggerAddEventUnitRegion(null, High Ground 1, true)
Actions...
Lol, yes, since I am posting in the SC2 forum, I am asking about the SC2 editor. When Varine first mentioned WC3, I thought that maybe they had just made a mistake. But I guess not. Sorry if i confused you somehow Varine, I am talking about SC2
Thank you for your reply, but I think I may have found a solution. I just need help getting it into a trigger.
There is a Unit_FlagArray that you can set it the Data editor called "Use Line of Sight" or "e_unitFlagUseLineOfSight". When checked, your vision is blocked by LOS blockers, when...
Thank-You!
So I am in the triggers now, looking for the right trigger and I had an idea since it doesn't look like setting a region specifically as 'high ground' is a built in feature.
This is my idea, could I make it so that fog covers a specific region UNLESS you are standing in that region...
I would like to have the mechanics of high ground in an area without using the cliff tool.
Is this possible in the editor?
Example:
So because of the limitation on ramps(types of ramps) and also the shape and height of cliffs, I would like to make my own cliffs using the 'Height' tool. But I...
I need a doodad's 5x5 footprint to block vision.
I understand that there are other ways to do this, like use LOS blocking doodads underneath the doodad. I don't really feel this is very efficient with the amount of LOS blocking doodads I would need.
Here is where I am so far, I am in the data...