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  1. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    No one is mad or bugged with you, man. I appreciated that someone was responding, in the end i was able to figure it out with a lot of Googling(I mean a lot). So no worries man. So, something I have found in my journey accross the internet for information about the editor, there does not seem...
  2. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    I have just figured it out. I have named a region as 'High Ground'. I have surrounded the region with LOS blockers and have used this trigger to gain the desired effect: Events TriggerAddEventUnitRegion(null, High Ground 1, true) Actions...
  3. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    Lol, yes, since I am posting in the SC2 forum, I am asking about the SC2 editor. When Varine first mentioned WC3, I thought that maybe they had just made a mistake. But I guess not. Sorry if i confused you somehow Varine, I am talking about SC2
  4. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    Thank you for your reply, but I think I may have found a solution. I just need help getting it into a trigger. There is a Unit_FlagArray that you can set it the Data editor called "Use Line of Sight" or "e_unitFlagUseLineOfSight". When checked, your vision is blocked by LOS blockers, when...
  5. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    Ok thanks, I will try and figure it out. I'll update when I have found the solution.
  6. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    Thank-You! So I am in the triggers now, looking for the right trigger and I had an idea since it doesn't look like setting a region specifically as 'high ground' is a built in feature. This is my idea, could I make it so that fog covers a specific region UNLESS you are standing in that region...
  7. K

    [Solved]Designate area as 'High Ground' without using cliff tool?

    I would like to have the mechanics of high ground in an area without using the cliff tool. Is this possible in the editor? Example: So because of the limitation on ramps(types of ramps) and also the shape and height of cliffs, I would like to make my own cliffs using the 'Height' tool. But I...
  8. K

    [Unsolved]Change the Doodad Footprint Type

    I need a doodad's 5x5 footprint to block vision. I understand that there are other ways to do this, like use LOS blocking doodads underneath the doodad. I don't really feel this is very efficient with the amount of LOS blocking doodads I would need. Here is where I am so far, I am in the data...
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