I know this sounds like im a retard, but it seriously happened. I got a new 500GB HDD, and copied about 50GBs on it two days ago. Today i copied another ~220GBs on there, shut down the computer, and plugged the HDD into my laptop. Any file organizing i did after copying the 220GBs is gone, most...
So i installed Windows 7 the other day, and everything worked fine, except for one thing. My speakers. I set them to 5.1 in the control pannel, and when doing the test they work fine, however when i play a movie, or a game only the 2 front speakers work. What strikes me as odd is that it works...
I tried to make a blink spell that leaves an illusion behind, the method to create the illusion is called properly, however, nothing happens, here is the code:
method createIllusion takes nothing returns nothing
local real x = GetUnitX(.munit)
local real y = GetUnitY(.munit)...
I was just wondering when you pass arguments to a function are those arguments handled like locals, or do they get overwritten if the function is called again?
Does it depend if the variable that is used to pass the argument is a global or a local?
Do you have to Remove/Null/Destroy them if...
Im working on a 3rd person cam system, so far it woks fine except for one thing. The Z elevation of the camera goes way to high when the unit that it is locked on goes on raised terrain. It works fine when walks up standard cliffs, just not on raised terrain... I dont know why.
scope Camera...
So if you call this function via another trigger function RangeAttack takes unit u,unit t returns nothing
would this whole block work and be MUI?
function RangeAttack takes unit u,unit t returns nothing
local integer i = 0
local integer ai
local boolean found =...
Is there a spell like that? I thought Acid Bomb was, but its an AoE, and all the other target spells have stun.
Or maybe can you add a buff to channel?
It shouldn't break channel (sleep etc don't work either)
Since i don't really have a way to test it:
Did i use GetLocalPlayer() correctly here (no desyncs and not displayed to other people). From single player testing i know that it is displayed to me.
if D[i].owner == GetLocalPlayer() then
set D[i].txt = CreateTextTag()...
What kind of error is that?
occurs here:
set LHoT.sfx = AddSpecialEffectTarget("Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl",LHoT.targ,"origin")
the struct has "effect sfx"...
set index = i
if D[i].mult == false then
call GroupAddUnit(D[i].multgrp,D[i].targ)
else
set multiple = true
endif
D[i].mult is false here, so the unit D[i].targ should get added to the D[i].multgrp group right?
So then later there is a GroupEnumUnitsInRangeOfLoc() Which...
Solved. (After 3 hours of staring at it >.>)
EDIT: Okay thats how it is now:
scope HealWave
struct HealingWave
unit caster
unit targ
real aoe
real amount
real bounce
real reducer
player owner
boolean healmech
boolean...
Since apparently a timer function can't have parameters, and a global would kill the MUI-ness, how can i get info into the timer function? (Or is the only way to use global arrays?)
Stupid question, but what is a destructible group in JASS?
EDIT: Okay, i just saw that there isn't even a destructible group variable type in the GUI variable menu. So does a destructible group even exist?
What do i have to put into "Required Animation Names" for the model to loop that animation? If i put in "work", or "work gold" it only plays it once, and then it just stops (not even the normal stand animation plays)
This ought to be simple, but i just cant figure out the problem >.>
function WlfCond takes nothing returns boolean
if GetUnitTypeId(GetTriggerUnit()) == 'n00G' then
return true
endif
return false
endfunction
function WlfAct takes nothing returns nothing
local...
As the title says, i need some ideas for 2 boss fights:
The first one is a necromancer (Normal Necromancer model used), who is located on a graveyard. As soon as player comes to close to him, he spawns 13 random undead units (Skeleton Warriors, Skeleton Mages, Skeleton Archer). Other Than...