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  1. D.V.D

    Cost of developing with Visual Studio

    Hey all, I was trying to find a proper answer but I keep getting mixed answers. If I make a program in Visual Studio Express or student versions, am I allowed to sell the software without giving away the source? Or is there some sort of licensing agreement that stops me from doing it? A lot of...
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    Generating a Quadtree this way

    Hey guys, Im working on generating a quadtree by using a bottom up traversal. The idea is that I first make all my leaf nodes, add in the color value of the image I want to store inside my quadtree, then I start making higher and higher levels by using the nodes before it as a basis to create...
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    Efficient Method for inserting integers into a sorted list

    Hey all, I'm playing around on my school computers and I was wondering, whats a efficient method for inserting new values into a sorted list? I read up that you could use a binary search every time you do insert but I went about a different way of doing it. I'm using python because that's all...
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    Surround Sound Not Working

    Hello, I have a NVIDIA GTX 570 and I installed all the latest drivers for Windows 7. Im using a Pioneer Reciever which supports 5.1 surround sound speakers and I have them all plugged in but my computer does not recognize them. When I open up the sound tab in control panel, it gives me 3...
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    Virtual Functions in a Class

    Hello, I was looking at virtual functions and I was trying to use them to structure my gaming project to have the option of running multiple engines based on which was chosen upon startup or part way through with the use of a framework that gets overridden by the needed engine code. This would...
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    Server Issues still?

    I thought this was patched a while ago, I haven't touched my Diablo 3 game for months maybe even a year (Im not sure how long the games been out). The game still won't let me get past the the mission after talking to leah at the very beggining of the game without disconnecting or whatever. Is...
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    Open GL Mesh Class

    Im trying to make my own mesh class without copying the code from a tutorial and I ran into some trouble. As of now, Im not actually importing any info, I have all the vertices stored in a c++ vector class and I have a render function to render the model. The problem is that once I call the...
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    TV Calibration

    So I have a deal at my local bestbuy to get a Samsung 55" 1080p 120Hz 3D LED Smart TV (UN55ES6500FXZC) callibrated for 150 dollars + tax. They told me this was a great deal but Im seeing online people manually adjusting settings and what not to calibrate the TV and make it give the best picture...
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    Three body collisions

    Hey guys I made a rigid body dynamics system but it suffers from major issues when theres more than 2 bodies colliding at once. The way it works is that it finds which objects are colliding with eachother and puts them into pairs. Each pair being 2 objects colliding with eachother but this...
  10. D.V.D

    Velocity's value changes when nothing is applied to it O.o

    So I was trying to make a rigid body dynamics program that simply has objects colliding in a box with each other but I have a small problem. I have my glut render function and in that function I call the update function of my pipeline class. In the update function, all objects are updated which...
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    Compilnig .vert and .frag files VS2010

    Hey guys I have VS 2010 pro version, I installed NShader (the most recent version), but I can't seem to be able to compile .vert and .frag files nor create them in VS2010. Is there any way to do this in VS2010? I know people create such files for shader code but I can't find a good explanation...
  12. D.V.D

    value of type char cannot be assigned to value of type char* ??

    So I've been getting along my OpenGl tutorial and I came to a problem when writing my texture class. In the class you have a variable that determines the name of the file where the texture is located: char* fileName; I want to set the value to the actual file name in the constructor of the...
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    OpenGl tutorials from basic to advance

    I recently got a book called OpenGl SuperBible 5th Edition from my library for a few weeks but after looking at other forums and what not, the book isn't looked at positively because of the use of GLTools which I also could not get to work. Even their example code did not compile properly. Most...
  14. D.V.D

    OpenGl Draw Stripes

    So Im starting to use OpenGl for the first time and I'm following this tutorial : http://xoax.net/cpp/crs/opengl/lessons/Lesson3/ In that specific lesson, the video is showing how to draw stripes for the american flag. I wanted to just draw the stripes on my screen and looking at my code for...
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    Matrix Rotation not working the way I want it to

    So I'm trying to rotate a box/rectangle around a point so that the boxes rotation constantly changes but it's location stays the same. I have my values in the rotation matrix based of a few links but when I draw the rectangle/box, it's position is changed more and more as the rotation angle...
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    Win32 C++ Window Creation Not Working

    So I started to read this(http://www.stromcode.com/2008/03/02/win32-basic-window-creation/) tutorial on how to create a window and use win32 API for C++. I tried using the code they wrote in my program and I was getting a lot of errors. I made a Win32 App in Visual and compared the two and tried...
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    Lots of SetPixel's are slow, so how do games do it?

    I made a simple function to see how fast my cpu can draw a decent chunk of the screen a certian color. The thing I found out is, using the SetPixel function to do it is extremely slow. So how do games do it? How is drawing a bitmap any faster than setting the pixels? void drawlots(HDC hdc) {...
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    Program giving lots of hiccups, CPU processing is low.

    So I made a program that draws little squares that bounce of walls for eternity. Its not a very intensive program, when it's running, the CPU usage is 5-7% with other stuff running. The program runs through a main loop where box positions are updated and when the box hits a wall, its angle is...
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    VC C++ Error

    So I was trying to make a ray caster and I inputed all of the code, fixed all the syntax problems and I was getting a error that the stack around one of my variables was corrupted. So I updated my computer which stopped the error from being displayed but before when I debugged my code line by...
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    Storing large number of objects in a map (Gaming)

    So I was reading a PDF of the Cuda program for Nvidia Graphics Cards and when I was thinking about how to create my own graphics engine, I came across this problem. So in this case, let's say that im ray casting to find objects on a map that is 10km by 10km. If the smallest point on my map is 1...
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