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  1. nome

    Pots Stock

    It doesn't work, Archideas.. -.-" i have 2 items: MANA POTION (1 charge) and MANA POTION (10 charges) when i but a MANA POTION (1 charge) and then a MANA POTION (10 charges) they don't combine.. they use 2 different item slots.. i need them to combine-.-
  2. nome

    Pots Stock

    Yep, but they don't combine each other.. I know how to change the number of charges but i need them to combine..
  3. nome

    Pots Stock

    Hi everybody! I need help with some items.. I have this items: Mana potion - 1 charge Mana potion (x10) - 10 charges Greater Mana potion - 1 charge Greater Mana potion (x10) - 10 charges i need to be able to buy, i.e., 5 Greater mana potion and 1 Greater mana potion(x10) and have 15...
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    reincarnation that doesnt revive?

    why would you trigger the cooldown? you just want the ability to have a cooldown.. just add a cooldown time fot that ability and that's it..
  5. nome

    reincarnation that doesnt revive?

    What about any passive(like bash but without any bash and stuff.. just doing nothing and adding a cooldown) using reincarnation Art-Icon ??
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    reincarnation that doesnt revive?

    try just using reincarnation but taking the Reincarnation(effect) away.. maybe that'll work, if that's what i understood you want
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    Hashtable problem

    about to said what the guy above said xD
  8. nome

    player saving gold

    Never mind, i though it wouldn't fix other problems i had. it works perfectly.
  9. nome

    player saving gold

    Never mind, works excelent!
  10. nome

    player saving gold

    btw, skyblade333, it works just fine for positive numbers if i do this -deposit -5000 it gives the player 5000 gold even if he has nothing in the bank.. maybe you'd like to change that :P Fixed now if i type -deposit -5000 it gives nothing, but my balance is -5000 also if I type -withdraw...
  11. nome

    player saving gold

    excelent i needed so much the Specific regions part! +rep 4u thanks!
  12. nome

    how do i make AI run around?

    you mean like wander ability?
  13. nome

    player saving gold

    Hey how can i do the following: I have 3 regions called BANK01, BANK02 and BANK03... i need to turn on SAVEGOLD and LOADGOLD triggers when a unit enters any of those banks.. I need to turn on the triggers only for the player with a unit in one of the tree regions.. and then disable them, when...
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    player saving gold

    thanks a lot man!
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    Respawning Units

    is player 12(brown) an enemy? you're checking for the ENEMY of player 12 units... is that right? wouldn't you wanted to check the units OF PLAYER 12 ? dunno, maybe i got it all wrong xD
  16. nome

    Respawning Units

    crazy idea: You can create that unit immediatly, hide it, wait the time and then show it (or all of them)... dunno, maybe that works.. also you're checking for the ENEMY of player 12 units... is that right? wouldn't you wanted to check the units OF PLAYER 12 ? dunno, maybe i got it all wrong xD
  17. nome

    player saving gold

    I was trying to make something like this: a player types -savegold (amount of gold) and save it in an integer array variable[player number of player who typed] then if the player types -withdraw (amount of gold) I need to give that amount of gold to the player.. Just like a bank... but...
  18. nome

    Problem saving my hero

    there, now they're in tags.. i didn't want to put them in tags, because the look weird.. but if you like that way... also, the items i'm saving it in a regions where nobody can acess...
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    Attacking of heroes..

    right, but if i need to use THE MOUSE, ARROWKEYS, ESC key i'd go crazy because for attacking, use the ESC key (maybe the "-" could work... it's not too far from the arrow keys, but still not comfortable for using..) also moving and also using targeteable skills.. What about the numeric pad...
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    Problem saving my hero

    I have this trigger that it's supposed to save the pos, stats, life, mana of the hero. Also it should save the items in a region, for when i replace the hero for a new one, i can send the items back to the new hero.. but this part seems to not be working.. Could you take a look at the code...
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