Im looking for a way to make an armor reducing buff stack.
Heres an example with a custom Faeri Fire:
Armor Reduction: 0.75
Duration: 10
Cooldown: 6
I use the spell (-0.75 armor), i wait 6 seconds and use it again (-1.5 armor), i wait 6 seconds and use it again (-2.25 armor). If 10...
I really need a backstab trigger in GUI.
Simply: The unit deals passivily bonus damage if he hits the back of enemy unit.
I accept help or whole trigger :D
Thanks in advance.
My map is like Dark Deeds, all players are on the same team, untill somebody randomly gets picked out to be the enemy.
This makes it one big team when i creaete my map, but it says i need 2 teams with at least 1 player on each before i can start. How to make it enabled to only have 1 team?
My map is almost done, and i would really like to have a Minimap Image. Sadly, i dont know how to do that.
It would help alot if someone with a little time to spend could reform this picture for me:
+Rep
1. Is it enabled, to somehow change the level of terrain ingame, maybe by a triggered spell?
2. I have a spell that creates a permanent hole, but it gets deep enough, some invisible water appears. How to make this water visible, and unwalkable?
Im new using custom scripts to destroy memory leaks.
But my map starts lagging like crazy, so if anyone could look this trigger through, it would help alot.
Move Waves
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Temp_Group = (Units in...
If its not to much im really in need of a custom icon.
Im looking for an icon of a transparent Banshee whispering a footman in the ear.
I hope its not to much, but i really want this icon :D
Hello nice people who wanna help an editor in need of spells!
The map is a Players vs. monsters game.
My map got (so far) 4 kinds of heroes. Each hero got 3 stages and will start with 3 basic spells (Level 1, 4 levels), will get ultimate stage 2 (Level 6 spell, 3 levels) and omega stage 3...
In my map, the more int you have, the longer range you have.
I have done this by saying each 0.01 second, the upgrade ''Improved Bows'' will be set to current int of the hero.
But my problem is:
Its enabled to loose int in my game, how can i make the upgrade go down-level?
Why dosnt this work? It only works for player 1...
Kill
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Countdown Timer - Start Rez_Timer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that...
Im looking for something fun my heroes can be called like ''I got balls of steel'' or ''Gaylord Focker (From the movie)''.
My map is like a custom hero arena, so the names have to be enabled to all types of units!
I got this map where you build some barricades and towers. The towers cannot be attacked before the barricades are destroyed, but they can still attack.
Creeps ignores barricades and tryes attacking the tower!
How to make them focus barricades?
I wanna create this arena.
You got a hero and there spawns enemys you have to fight 30 waves of enemys.
I dont want to let it be same waves each time you play the map, so i had an idea. If i create a monster level 1 and one level 2, a trigger will randomly create units for 10 points...