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    Projectile and Boundaries

    Hey, I am making a projectile system. How do I make it so that the projectile gets destroyed when it hits a boundary? OR how do I make it so that it reflects when it hits the boundary? (the system is in vJass just so you know =] )
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    Vjass Spell not working

    Hello, I haven't coded JASS in about a year and I recently read a VJASS tutorial, but the spell I made (not based on the tutorial) doesn't work. I am not looking to optimize my spell yet, I am just trying to find out what the problem is, its supposed to shoot out a missile toward a point. The...
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    Can't enter Battlenet

    I just reformatted my computer(might be the problem but if it is I don't know how to fix it) and I just re downloaded Warcraft 3, but when I try to join battle net it won't let me. This is what it shows but my hard drive has a lot of space left because of reformatting. what should I do?
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    Like locust ability

    Hi, I want to make a spell that's pretty much like the locust ability except I want it to be passive and make the units to follow the unit with the ability since I am making another ability that creates units from corpse and I don't know where to start making this locust-like ability, any ideas?
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    Is triggering good?

    Hello, I just made my second spell in JASS and I was wondering what I can do to improve my triggering. This spell is called Burrow Strike and what it does is the Crypt Lord burrows into the ground and becomes undetected, when you order the Crypt Lord to move he will move to the point and impales...
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    Omnislash

    Hey I'm learning jass and I made this trigger, is anything wrong or is there a way I can improve this? I made a portion of it on GUI then converted it by the way. function Trig_Omnislash_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A000' ) ) then...
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    Move-Blink Ability

    I need help on making a blink spell that triggers when you order your unit to move to an area, for an example if a unit has blink and was ordered to move to a tree blink would automaticly cast and move him to the tree.
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