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  1. shiFt

    Map wont play in 1.26

    library Table //*************************************************************** //* Table object 3.0 //* ------------ //* //* set t=Table.create() - instanceates a new table object //* call t.destroy() - destroys it //* t[1234567] - Get value for key 1234567 //*...
  2. shiFt

    Map wont play in 1.26

    do you have an example of these functions, and what to do to fix it?
  3. shiFt

    Map wont play in 1.26

    My map wont run in 1.26, I made it in the previous patch with newgen, when I try to test , it kicks me to main menu, How can I fix this? I tried to save it in maps directory and test it through war3 but it does not start just kicks back to the same screen where players join, then after i try...
  4. shiFt

    I need help with a custom missile art.

    Here it is, the new scaled up version. :)
  5. shiFt

    I need help with a custom missile art.

    Ive made you a custom model for your map, let me know if I should tweak it more to your liking?
  6. shiFt

    Semi circular collision spell

    Added the corrections but still nothing happens when I cast the spell? library RO requires T32, GT, Recycle private struct data private static group enumGroup = CreateGroup() private static thistype d private static conditionfunc cf unit caster unit...
  7. shiFt

    Semi circular collision spell

    I have made this, howcome it does not work? I just want units that the dummies pass through to take damage.
  8. shiFt

    Semi circular collision spell

    yes thanks you are the master of all that is circular +reps to you and aya
  9. shiFt

    Semi circular collision spell

    Added changes. It still does not work, merely appears at the end distance then disappears.
  10. shiFt

    Semi circular collision spell

    Yes im toying with your snippet at the moment, how would I detect when the distance is reached and the dummies collide? And what function do I use to make the dummies follow the path? I have this, it creates a memory crash.
  11. shiFt

    Semi circular collision spell

    How do I increment it into a periodic function? This is where I am uncertain
  12. shiFt

    Semi circular collision spell

    ____a__X__b ___a_______b ___a_______b ____a__c__b c = Caster X = Where two projectiles meet( get destroyed) a = Projectile 1 b = Projectile 2 How would I code the above described movement, It is basically a circle with the caster and collision points being at polar...
  13. shiFt

    Ideas for Channeling Spells

    Nice ideas kaerf like the wave and light abilities:). Lightning form sounds awesome johnny definatly going to look into this. +reps guys. Thanks More ideas!
  14. shiFt

    Ideas for Channeling Spells

    I love the orb ideas,teleportation variations, and classic grip spells are always needed too. +reps The mystical orb can have the amount of mana per second raised with level. Keep them coming. :D
  15. shiFt

    Ideas for Channeling Spells

    Wow awesome idea! Sounds amazing +reps :D
  16. shiFt

    Ideas for Channeling Spells

    Hey guys Im looking for ideas for some channeling spells. Any kind of channeling spell can cost, health , mana, or nothing at all. Any decent idea gets +rep, as im rephappy :D.
  17. shiFt

    Examples of channeling spells

    Your right emjlr! thanks so much for the help. + rep. U stuck with me to the end :D
  18. shiFt

    Examples of channeling spells

    Still does not work. Thanks for the help though :) Can anyone else help fix this? The data is not being updated? As in effects are made in same x and y as previous casts .How do I fix this?
  19. shiFt

    Examples of channeling spells

    bump!
  20. shiFt

    Examples of channeling spells

    bump
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