Could someone pls do me a huge favor and write out the scripting for a Spike Trap? I've done it so that, when the spell INACTIVE is on, it obviously wont do anything, but when the spell ACTIVE is on, any colliding unit that is the enemy of that player will take 500 damage.
I'm trying to remake Sacrifice to make it create a different unit, but i can't get it to create the different unit, it just keeps recreating the same unit, as it normally would, the only difference is that it sacrifices a different unit.
Any ideas?
Does anyone know how to change the height of a lightning effect? it doesn't actually allow you to move a lightning effect's height. So it just looks like its running along the ground = /
Any ideas?
Mmm... odd... it says expected an array index, i hav no idea wat that does QQ
I just type [1] after it and it stopped crying.
Can someone pls explain to me how these arrays work?
Yep. It also does it with maps i get from resource websites, when i copy the code over, it works in one map, and doesn't in the other. its infuriating me Roar! and i've made sure countless times that i have all the variables and units required.
Omgsh this is needlessly annoying, whenever i do:
Custom script: call DestroyGroup (udg_Reactors)
Then it comes up with an error every time and disables the trigger.
I have an issue as always lolz.
The issue of today is; i want to make a trigger that pretty much does this:
Every 2 minutes of game time, it will grant every player (except brown) 1 lumber, or energy in this case, for every unit (I want the unit to be a cold fusion reactor) that they own...
Alright guys, time for a another nub question lol.
How do i change the height of a bridge? without actually putting something under it. As seen in the screenshot. I want to put a bridge over the valley.
Anyone no how?