Could someone pls do me a huge favor and write out the scripting for a Spike Trap? I've done it so that, when the spell INACTIVE is on, it obviously wont do anything, but when the spell ACTIVE is on, any colliding unit that is the enemy of that player will take 500 damage.
I'm trying to remake Sacrifice to make it create a different unit, but i can't get it to create the different unit, it just keeps recreating the same unit, as it normally would, the only difference is that it sacrifices a different unit.
Any ideas?
Does anyone know how to change the height of a lightning effect? it doesn't actually allow you to move a lightning effect's height. So it just looks like its running along the ground = /
Any ideas?
I have an issue as always lolz.
The issue of today is; i want to make a trigger that pretty much does this:
Every 2 minutes of game time, it will grant every player (except brown) 1 lumber, or energy in this case, for every unit (I want the unit to be a cold fusion reactor) that they own...
Alright guys, time for a another nub question lol.
How do i change the height of a bridge? without actually putting something under it. As seen in the screenshot. I want to put a bridge over the valley.
Anyone no how?
I've had a problem face me for a few weeks now that has had me banging my head against a wall so to speak. :banghead:
My issue is i hav no idea how to make a trigger recognise an item !
Ahh yes, it sounds like a simple issue (and for most people it prolly is lol) however ! Its sort of a...
I have an issue.
The senario is, I have 3 circles of power, i want to make the game check, when the Summoner hero enters the middle circle, then something happens, But the thing i want it to check is if the Warrior hero is in the right circle and the Mage hero is in the left circle. How do i...
Hey guys,
heres the situation: I'm trying to recreate the kodo spell Devour for a building. I've recreated the spell, but, my problem is that i cannot cast the spell.
What i mean is, when i target the enemy with the spell, the cursor doesn't change color, i cannot click them, and it doesn't...
Heres the senario. If a unit enters a region and then the owner of the unit types -warglaive, then it should create the item in the hero's inventory.
I've done all of the above.
The question is, how do i make it so that the triggers check what items are in the unit's inventory, for example...
Can someone pls tell me how to create mob respawns? Without over-spawning them. I know i've seen it on the other website, but i can't remember were i saw it >.<
Can someone pls tell me how to make the camera zoom in? Heres the senario.
I'm making an RPG, and since the map isn't big enough to hold everything, i wanna make everything smaller.
But, it's gonna look wierd to have such small units, so, i wanna zoom in the camera so that nobody can notice...
Can someone please teach me how to make a hero load after the game closes.
What i mean is, if in the previous game, someone typed -save and then a code appears (which i have working), how can i make it, so that the game detects that code in the next game?
As seen in Defiance ORPG
Can someone pls tell me, how do i apply a skin to a model, right now, i hav this blp file, but i can see clearly its not meant to be an icon because i can see the individual parts of the hero.
Anyone know?
Can someone pls tell me, how do i solve this senario:
There are 12 heroes at the start of the map, and i want to add an item to one of them, but it cannot be the same unit every time, i need to add an item to a random one of them, my world editor is being annoying and refuses to add the item...
I have a considerable amount of models for the WCIII World Editor, however, something is making me hit my head against a wall of bricks so to speak :banghead:
Anyone have any thoughts??
It keeps saying cannot load it, for example: could not load war3mapImported\earthlord.mdl
Can someone pls tell me how to force a computer controlled hero to cast a custom spell when it reaches a certain amount of life?
I've already set when it is to cast it, but i cannot find the spell in the list, i've been using the "Unit - Issue Order without a Target" Action.
I can't get this...
Can someone please tell me, how do u force a unit to cast a Custom spell?? I know how to add/remove abilities, but i don't know how to force the unit to cast it.