So if you want levers to be only functional while the gate exists you could do: remake triggers to account for 'dead' destructible or just simply make a variable with a trigger which goes like this
Event - Destructible destroyed
Condition - Destroyed obj is your gate
Action - set gateDead = true...
Hi,
It is actually confusing how people manage to achieve this, but they can put a lot of abilities in a variable, then you pick them from the shelf and then you pick a hero with the abilities you have chosen.
Example,
https://www.epicwar.com/maps/240510/
Dota IMBA.
You have a typical set of...
If anyone there still developing maps or just came around the Warcraft Zone.
Here is the question. I have a buff system using struct and hashtable, I found that quite efficient in terms of performance. But JassHelper would just say expected "Returns" pointing on that piece of code^
function...