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    HELP PLEASE! Triggers for opening gates with levers

    So if you want levers to be only functional while the gate exists you could do: remake triggers to account for 'dead' destructible or just simply make a variable with a trigger which goes like this Event - Destructible destroyed Condition - Destroyed obj is your gate Action - set gateDead = true...
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    Random LEARNABLE Hero ability

    Hi, It is actually confusing how people manage to achieve this, but they can put a lot of abilities in a variable, then you pick them from the shelf and then you pick a hero with the abilities you have chosen. Example, https://www.epicwar.com/maps/240510/ Dota IMBA. You have a typical set of...
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    expected returns struct

    Wow guys. Thanks a lot for you replies. It is now all sorted out. Thanks again!
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    expected returns struct

    If anyone there still developing maps or just came around the Warcraft Zone. Here is the question. I have a buff system using struct and hashtable, I found that quite efficient in terms of performance. But JassHelper would just say expected "Returns" pointing on that piece of code^ function...
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