Alright alright the question was confusingly formulated. I've been trying to learn jass a little and I did that by watching some old DotA spell, hence the use of the "TT" system (since that was used in the spell I used as a reference). I can only guess how to use the timersystems since I really...
Hello!
I am trying to learn JASS and I've currently created this simple spell (using TT). It's basically just a ball rolling forward. What I want is that if an enemy comes withing the ball (the dummy unit) he should be knocked back for a fixed period of time and then not be able to be knocked...
I'm kinda stuck on one of the most basic rules. Am I allowed to "know" that I am against another hero, I.E may I refer to him as a variable (contestant[1]).
For example, if the other hero is visible to me, can I order my hero to attack him through the "Order a unit to attack another unit"...
Hi there,
I want to be able to make a unit circle and it shouldn't matter where the unit is positioned. I do know about sine and cosine but not how I should use them in this context.
I use GUI btw, thx in advance.
I've searched the whole net for a working tga to blp converter, without any result. All the Wc3 Image exctractors refuse to start and the wc3 viewers won't convert my tga files. Anyone that has a program that you know work and I would be very grateful!
Hey
As I do alot of spells in GUI I've noticed that some spells are pretty impossible to do in MUI.
I've grasped the basics of JASS but I can't figure out how to use locals since my brain is locked in on GUI programming. I'd be grateful if sombody could show me how you would do a MUI JASS...
Well here's the problem- There are two attack animations (exact names):
Attack
Attack -2
If i write "attack" he randomly does one of the two. If i write "attack -2" he does no animation.
I need help to specify which animation the caster is going to do when he casts a spell. The unit is Beastmaster and in the "Art - Animation Names" section I've written "attack". When he casts the spell he does one of either two attack animations. What I don't understand is what I am supposed to...
As I've just finished coding my map i realized I have no esthetic sense at all.
That's why I'd like YOU to make my terrain! Ofc you will receive credit for your work.
Information
The map is a team vs team map where the north team battle against the south team. Each team has vision of its own...
I've encountered a problem which a can't solve nor find a answer to through searching this forums, therefore i ask it now.
Like the minigame warlocks or pudgewars, i want to be able to set amount of rounds/points through and entered string by the host(player1) i.e "-10" would be 10 rounds. I...
When I try make custom spells from the channeling spell, the spell do what I say. For example, even though I set cast time and follow trough time to zero, the hero still follows trough and casts/channels the spell for approx 1 second.
Another channeling-based spell problem I have is that when...
Ok thanks.
Net2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Abi_Net
Actions
Set Pt_Net_TriggerPos = (Position of (Triggering unit))
Set Pt_Net_TargetPos = (Target point of ability being cast)...
Ok, first of all, the net spell is pretty much copied except for that I use monsoon instead of aoe channeling spell, but i think that should be ok. Is there a fast way to post full code into a message like this? If so please tell me :D.
EDIT: I've found out when the spells bugs. It's when the...
Thanks alot everybody... I do try to program my spells first but when I get stuck I use these forums :)
Edit: I have some more questions about the code. First of all, I simply don't get what the custom values are there for. Secondly, there is a bug where the net is thrown at a random point...
I am in need of something like the aoe net spell from the hero Meepo in DotA.
For you who doesn't know how it works it's a target aoe spell that ensnares hit targets. I've searched but only found JASS solutions so far...
Grateful for help :thup: