you could always use an If Then Else and for the condition have it see if the # of the monsters in a region or whole map are equal to or less than, then spawn or dont spawn
The problem is when an immortal move it faces the direction it is moving and cannot attack. In the video not only is it NOT facing the direction it moves, but its body isn't rotating, which makes me think the body and turret are not the same unit.
I am trying to get an immortal's turret to follow my mouse as seen at Blizzcon 2010 video here. I have no clue how this guy set this up.
I looked through all the triggers searching for "look" and "face" and there were some like "Make unit look at actor/point/unit" and "Make actor look at actor"...
my brother had the same problem with his map. best fix: make sure the map doesn't run melee AI scripts, or the units will usually return to their starting location after a little bit
so when a unit enters "harvester control" it teleports the unit randomly to one of the eight "harvester areas" and the any time later in the game when another unit from that player enters "harvester control" you want them to go to the same "harvester area"?
Welcome to TheHelper!
I'm trying to help a friend with some triggers in his map, and some of them make things all screwed up if you use cheats and he also doesn't want people to use cheats in the first place. How do I properly use bj_isSinglePlayer?
Gold Cheat
Events
Player - Player 1 (Red) types a chat message containing -gg as An exact match
Conditions
(Substring((Entered chat string), 1, 4)) Equal to -gg
Actions
Player - Add (Integer((Substring((Entered chat string), 5, (Length of entered chat string)))))) to (Triggering player)...
Few questions:
1. Does the dialog box show up?
2. If it does, are there buttons on it, or no?
3. Are you using a fade filter?
4. If none of the above, please re-explain your problem in more detail