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    How to Edit the Cool down on Attacks

    Find the unit's weapon, go to its stats tab, and modify the period.
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    Protoss "Preserver" model's shields

    bump? And on a similar (not really, again) note, well it has to do with actors and errors anyway... : Im making a refinary have an active morph ability that turns it into a unit with the automated refinary model (not the pre-made automated refinary unit) I coppied the refinary model, and...
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    Adding "Squares" requirement to Structure Construction HELP

    the "placement squares" your looking for is called a footprint. If you want to modify the *units* footprint, change 'Movement - Pathing Footprint - Placer' and 'Movement - Pathing Footprint'. They'll have a drop-down list. Look for something of the 2x2 variety 'Placer' refers to the green...
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    Protoss "Preserver" model's shields

    Im using the Protoss Preserver(A) model in my map, (the one in the protoss missions where we first meet the hybrids) and whenever it's shields get damaged i get this error: "Could not find e_attachshield or a dynamic shield attach on unit with model Preserver_00" what's going wrong, and how...
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    Quick question: Giving items to dead units

    Is it possible to give an item to a dead unit by using the UnitAddItem() function? (If you really want to keep it in this forum, the "Give item to hero" function) If no, is there another way to do it? I'm trying to make an item lose a property when its carrier dies, so im replacing it...
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    System Projectile

    how much compression would i lose if i didnt "Compress Names"? because im already tight on map space >.> EDIT: well, unchecking "Compress Names" worked. thanks :D
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    System Projectile

    Hey, so im using this system in your map, and i came across a bug. whenever i compress my map using Vexorian's optomizer, it no longer works. The map acts like maps with an unfixed Return Bug do. Now, i dont think i have the most current version, but Im wondering if this is a known issue, or...
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    errors with PUI and Filters?

    no, i really, really didnt. scenario 1: -i use filter as above -variable is reset scenario 2: -i comment out the group enum (thus disabling the filter as above) -variable is not reset thats the only change i make, and suddenly the variable is no longer reset. so it has to be...
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    errors with PUI and Filters?

    no, the filter itself doesnt overwrite values... obviously. but somehow the value gets reset midway through the filtering for the group. i tested it out, when i disable the filter, the variable doesnt get reset, so obviously something happens with the variable while filtering large numbers...
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    errors with PUI and Filters?

    no, the unit loses its variable halfway through the filter function, usualy at around the same spot in the filter each time. and i have debug text on each spot that modifies the variable, it isnt any of those.
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    errors with PUI and Filters?

    im not sure if i should make a thread about this or just post it in the existing thread for the system.... but here goes... so im grouping all the units in the map, and filtering for a certain PUI variable > 0, and halfway through the filter, a unit stored in a global variable looses the...
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    Non-specific crow form?

    set duration to 0 and it works forever (and i think its also toggleable... but that may be a gameplay constant)
  13. R

    is it possible to unally yourself?

    ah, ok so there are more. didnt know that till now XD thanks!
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    is it possible to unally yourself?

    that shouldnt be a problem. also: players 0-11 are taken, player 13 is taken, is player 12 the "neutral hostile" player? or is that another player entirely?
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    is it possible to unally yourself?

    so i can just do what DioD said and ully myself in jass and itll work? awesome! thanks :D now, the fun part. if im using neutral passive and neutral hostile players, what computer team should i give these 'feral' units to? also, playesr 0-11 are used as well, 13 is my neutral passive...
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    is it possible to unally yourself?

    well, thats lame and seems overly complicated : ( will DioD's solution even work? if not, i guess ill have to trigger it all
  17. R

    is it possible to unally yourself?

    or is there a way for your own units to treat eachother as enemies, or be able to auto attack eachother? (background) a swam of units needs a 'controler' type unit around them (control is represented by mana atm), and when control(mana) reaches 0, they go 'feral' and attack everything...
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    attribute gains and morphing heroes

    Just a quick question cause I can't test it atm. If I have a morphing hero and its alternate form has different stat per level than the original, will the alternate form's stats be different, or will the alternate's stat gain only take effect if the hero levels up? Edit: ssorry, I'm posting...
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