How exactly does real division and addition work?
By that i mean how accurate is it? and when you call createUnit(...x,y...) are those integers?
also if you do real/2 does that return an integer or real? is it more accurate using real/2.0?\
EDIT: Nevermind!! CreateUnit is a little weird. Doesnt...
QTree v1.1
Uses: vJass
Testmap uses: T32
How to Import:
1)Create trigger called Qtree.
2)Convert to custom code.
3)Paste the code from here.
Description:
The Qtree is a way to index points by location. When you add a node it adds it to the tree. if you have more than n-leaves, it...
Hellooo. Making a Qtree implementation. And I canNOT figure out what is wrong with the implementation. unfortunately its really annoying to debug so I was wondering if anyone can spot whats wrong with it? It gets buggy when it collapses. Although, there could be other bugs in it.
This code...
Hey, I have a question; would anyone want me to make a physics engine like the one featured in this map?
http://www.thehelper.net/forums/showthread.php?t=99274
Yes it is my map lol. But the phys engine is pretty old and sluggish. I could make one that is much better but if no one really needs...
Arrow System v 1.00
Requires Timer32(Make the "next" and "prev" members of T32x module not private)
Ver History:
11/23/2009: Ver 1.00 Released
Description: vJass System created for the simple purpose of making it extremely easy to create "projectiles" that start in one place and end up...
I was working on a map, power went out, restarted, tried opening, and it says Main Map file cant be opened.
HOWEVER, I tried opening the TestMap, which is very close to the point where i messed up, it says the same thing. Which makes me think that it might not be the map that got corrupted...
If I wanted to make a wave system where it simply generated the unit id on its own instead of having to create a trigger or manually input each unitid on its own what would be the mathematical way?
For example
Wave 1 ID: 'c000'
Wave 2 ID: 'c000' (+-/*) x? = 'c001'
Wave 3 ID: 'c000' (+-/*) x or...
Question: if i wanted my hero to do 0 damage but still be able to attack, could I use critical strike and set the damage multiplier to 0 and the percentage chance to 100%?
mkay, I have been making my map for awhile but all of the sudden it decides to stop loading on me. I am using JNGP. YES I do save before I test it. YES Jass Helper doesn't report any errors. So I was wondering, what else can cause a map to not load?
Kk. Using Jass New Gen Pack, save and compile works fine but when I try and test it (YES, after I have saved it) it goes straight to wc3 main menu. So I was wondering what other common things cause wc3 to not open a map?
Hmm... Im basing an a bunch of abilities of channel, all added to same unit (with different Order Id's of course), and for some reason, when I activate one, the art keeps replaying... Any idea for why this is happening?
So I have a channel ability and I want it to be passive for one level and active for a different level. Example, level 20, is active meaning you click it, it does something, but level 21 is passive and is just there for display. I know you can get around this by just removing the ability and...
Mmmkay. I'm making a physics system (so far, successful), but one problem is the fact that I was using a .03 second timer, which was very choppy so to speak, so I switched over to a .02 second timer, which is medium choppy, and I was wondering if I should switch down to a .01 in hopes that it...