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    Memory Compability

    Hey I've been using this for a long time on this mobo. I intend to replace it as i need more memory, will this be compatible? I couldn't find it in the compability list as it probably is too new for that old shitty list. Any help is appreciated :) /S
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    new build not booting

    Hi! it's like this, I've built a new computer and it doesnt boot :( Here are the parts that i used; Mobo: Gigabyte - Socket 1156 - mATX Intel P55 (GA-P55M-UD2) - DDR3 / PCI-E / SATA GPU: XFX RADEON HD4770 512MB GDDR5 PCI-E DVI CPU: Intel Core i5 750 2,66GHz / 8MB / Socket 1156 (Boxed) RAM...
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    Wait

    Okay, I've tried to write a wait, but I'm unable to compile/syntax check it at the moment, could someone do it for me? I wrote it in gedit with the syntax highlighter... Also if you see any obvious errors, please tell me. /S...
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    My loop only runs once :S

    function Trig_Crush_PushEmBack takes nothing returns nothing //Local variable declarations //Units local unit PickedUnit = GetEnumUnit() local unit TriggeringUnit = GetTriggerUnit() //Reals local real Angle //Locations local location PickedUnitLoc = GetUnitLoc(PickedUnit) local location...
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    exitwhen syntax error

    loop exitwhen loccheck = true if (pushbackedMinus250 == GetUnitLoc(GetEnumUnit())) then set loccheck = true else call MoveUnitBack() endif endloop I get a syntax error in newgen from this, in the exitwhen line i tried changing...
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    wc3 crashes on execution of trigger, no warning message

    constant function CS_RectLimitOffSet takes nothing returns real return 250.00 endfunction function CS_MoveUnit takes unit u, real x, real y returns boolean local rect r=bj_mapInitialPlayableArea local real t=GetRectMinX(r)+CS_RectLimitOffSet() local boolean b=true if (x<t) then...
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    Creating a bond between two units (the animation)

    I've seen this in dota, puck's ulti, I'm not asking to help me copy it, because I'm not trying to. I wanna know how to create a simple bond, like the healing wave but just going between those units and not disappear until the duration is out or I remove it with triggers, how to make it? typo in...
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    Daytime

    is there anyway to add in an if/then/else to check daytime? Like: if daytime = day then daifgadigh else gfhdfghdgfh endif The best I find is: function GetTimeOfDay takes nothing returns real return GetFloatGameState(GAME_STATE_TIME_OF_DAY) endfunction But how to use it?
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    Syntax Error

    I'm using JassCraft... I get a syntax error on this line, what's the fault? UnitAddAbility takes caster whichUnit, Agho abilityId returns true
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    Local Variables and BJ's

    Eh, I'm trying to learn JASS, and I've converted an old GUI trigger that worked fine to JASS. I'm trying to change globals to locals etc. And I have trouble because I don't know what a Special Effect variable would be called. I've tryed "local effect SE" "local specialeffect SE" and none of them...
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    Spell Jump Spell (GUI & JASS)

    Posted in the wrong section, could any moderator please move it to "member's projects"? If it is completed or not, it is up to you... Leakhelp and comments please. Dummy ability for jump is Channel, icon detonate. Crow is a spellbook with the Crow Form ability in it Jump Init The...
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    Trouble with Channel

    I'm making a jump ability using GUI (Base ability Channel)(I'm a noob), but 70% of the times, the ability icon won't show up... Anyone know why?
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