Hey
I've been using this for a long time on this mobo. I intend to replace it as i need more memory, will this be compatible? I couldn't find it in the compability list as it probably is too new for that old shitty list. Any help is appreciated :)
/S
Hi!
it's like this, I've built a new computer and it doesnt boot :(
Here are the parts that i used;
Mobo: Gigabyte - Socket 1156 - mATX Intel P55 (GA-P55M-UD2) - DDR3 / PCI-E / SATA
GPU: XFX RADEON HD4770 512MB GDDR5 PCI-E DVI
CPU: Intel Core i5 750 2,66GHz / 8MB / Socket 1156 (Boxed)
RAM...
Okay, I've tried to write a wait, but I'm unable to compile/syntax check it at the moment, could someone do it for me? I wrote it in gedit with the syntax highlighter...
Also if you see any obvious errors, please tell me.
/S...
function Trig_Crush_PushEmBack takes nothing returns nothing
//Local variable declarations
//Units
local unit PickedUnit = GetEnumUnit()
local unit TriggeringUnit = GetTriggerUnit()
//Reals
local real Angle
//Locations
local location PickedUnitLoc = GetUnitLoc(PickedUnit)
local location...
loop
exitwhen loccheck = true
if (pushbackedMinus250 == GetUnitLoc(GetEnumUnit())) then
set loccheck = true
else
call MoveUnitBack()
endif
endloop
I get a syntax error in newgen from this, in the exitwhen line i tried changing...
constant function CS_RectLimitOffSet takes nothing returns real
return 250.00
endfunction
function CS_MoveUnit takes unit u, real x, real y returns boolean
local rect r=bj_mapInitialPlayableArea
local real t=GetRectMinX(r)+CS_RectLimitOffSet()
local boolean b=true
if (x<t) then...
I've seen this in dota, puck's ulti, I'm not asking to help me copy it, because I'm not trying to. I wanna know how to create a simple bond, like the healing wave but just going between those units and not disappear until the duration is out or I remove it with triggers, how to make it?
typo in...
is there anyway to add in an if/then/else to check daytime?
Like:
if daytime = day then daifgadigh
else gfhdfghdgfh
endif
The best I find is:
function GetTimeOfDay takes nothing returns real
return GetFloatGameState(GAME_STATE_TIME_OF_DAY)
endfunction
But how to use it?
Eh, I'm trying to learn JASS, and I've converted an old GUI trigger that worked fine to JASS. I'm trying to change globals to locals etc. And I have trouble because I don't know what a Special Effect variable would be called. I've tryed
"local effect SE"
"local specialeffect SE"
and none of them...
Posted in the wrong section, could any moderator please move it to "member's projects"?
If it is completed or not, it is up to you...
Leakhelp and comments please.
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