Search results

  1. NinTy1337

    Addition of unit hp

    Hold shift down and the double click on the field with HP. Then you can set it to 0, -1, -2, ect. This also works in many other fields. Hope it helped
  2. NinTy1337

    About Goblin Lands Mine

    Goblin Land Mines is the ability, you wanna look for.
  3. NinTy1337

    How to make player see all units?

    Just add Detector (Sentry Ward)to a unit, and remember to change the range to (SomeReallyBigNumber)
  4. NinTy1337

    Spell Book Help

    Event Unit - Unit dies Conditions Events Set ItemSpawn = (Position of (Triggering unit)) Item - Create (Random level 1 item-type) at ItemSpawn) Custom Script: call removeLocation (udg_ItemSpawn) You wanna add some conditions like if the unit is owned by a specific player, or the...
  5. NinTy1337

    trigger help!

    You could make the catapults owned by player - Passive, then make sure to set: J)Combat - Attack 1(or 2) - Area of Effect Targets to: Enemy, Friend
  6. NinTy1337

    Abilities in real life

    Blink for the win! oh and the trigger for real-life: Events Unit - Ninty1337<gen> Starts the effect of an ability Conditions Actions Unit - Reset ability cooldowns for (Triggering unit) Yup, thats tomorrows triggerstyle: AWESOME And finally Wind Walk... sneak to a...
  7. NinTy1337

    Which Action?

    I'd prefer putting the condition into Conditions. I also think that it would be more efficient, so that it would only go to conditions, and not event. Alternatively, you could remove the condition, and only have this trigger turned on when the cinematic is on. Cinematic Events...
  8. NinTy1337

    What kind if creeps are fun to kill for YOU?

    GIANT Sea Behemoth... they're cool, just lying there... peacefully. Oh and mur'guls, they're kinda like small sea giants ( death animation of course )
Top