Event
Unit - Unit dies
Conditions
Events
Set ItemSpawn = (Position of (Triggering unit))
Item - Create (Random level 1 item-type) at ItemSpawn)
Custom Script: call removeLocation (udg_ItemSpawn)
You wanna add some conditions like if the unit is owned by a specific player, or the...
Blink for the win!
oh and the trigger for real-life:
Events
Unit - Ninty1337<gen> Starts the effect of an ability
Conditions
Actions
Unit - Reset ability cooldowns for (Triggering unit)
Yup, thats tomorrows triggerstyle: AWESOME
And finally Wind Walk... sneak to a...
I'd prefer putting the condition into Conditions.
I also think that it would be more efficient, so that it would only go to conditions, and not event.
Alternatively, you could remove the condition, and only have this trigger turned on when the cinematic is on.
Cinematic
Events...