okay, here it is, even i'm not so sure the problem is here
event
Unit - A unit Sells an item (from shop)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Sold Item)) Equal to Potion of Greater...
here, i make potion of mana item in my map using the default potion of mana and i make healing potion and greater healing potion using default potion of healing and potion of greater healing, I only change the ammount of hit point/mana (for potion of mana) regain
when i test the map i use...
is this the thread? http://www.thehelper.net/forums/showthread.php?t=48929
i don't really get it though, doesn't the answer there count the damage as base damage + primary attribute? will it work if the unit is attacked by normal unit?
try modifying the "art - projectile launch" field, all of them, x,y, and z, until it fit your unit's model
edit: oh sorry, i didn't get it at the first time, the "wrong spot" you mean, is the arrow still created beside the caster but not in front of the caster?? if it still created very near...
i understand it a little, but as i know, the attack speed is counted with a cooldown in object editor, and 1 second mean that unit only attack once per 1 second, if attack speed is counted with percentage, anyone know how to count it? it very difficult i think, or maybe almost impossible
>>Actually, what I meant was that I wanted to add a field from another ability (for eg, adding some fields from Shockwave,forgot what it was)
i think that is impossible
>>Also, a little correction, in the first question, what I really wanted was that I wanted to make the ability shoot out...
okay, i get it
this should do it
make a dummy hero spell with any icon you wanted both in research and in normal but don't give that ability any effect (like a 0% chance bash/critical strike) and fill all description,
next, make a unit spell with total level same as the dummy hero spell based...
for the second question
dk ulti's makes his dragon form can do a splash damage, why? because the dragon is another unit and the dragon's attack is splash, just like demolisher in WC3 melee
i think you can do it if you use a spell to transform your unit (that has normal attack) become a unit...
try this if the skill is like slam and doesn't need target
event
a unit start the effect of ability
condition
ability being cast equal to (your skill)
action
unit - set life of (casting unit) to (life of casting unit + ((80/100)x(max life of casting unit-current life of casting unit)))...
i want to make a spell that makes "when activated, all hero nearby caster will only take 50% damage, while the other 50% damage will be transferred (suffered) to the caster"
i made a trigger like this
event
a unit is attacked
condition
attacked unit equal to guarded_hero (a variable i...
this is it, my second problem:
(check the attachment, sorry i don't know how to make the screenshot appear in the post without being attach)
so, anyone know the solution?
1st screenshot:
1st critical (20%): blademaster's third ability
2nd critical (15%): blademaster's equipment on the...