Search results

  1. A

    potion of mana bugs

    here, i make potion of mana item in my map using the default potion of mana and i make healing potion and greater healing potion using default potion of healing and potion of greater healing, I only change the ammount of hit point/mana (for potion of mana) regain when i test the map i use...
  2. A

    how to make a % damage taken to transfered to other unit?

    i want to make a spell that makes "when activated, all hero nearby caster will only take 50% damage, while the other 50% damage will be transferred (suffered) to the caster" i made a trigger like this event a unit is attacked condition attacked unit equal to guarded_hero (a variable i...
  3. A

    need help on few question

    which better, a trigger with very much action or some trigger with the same event? my map has about to 18 trigger, each with about 6 or 8 action, and i realize that their event are same, and the condition can use the if-then-else action right? so which better? why if a unit has 2 critical...
  4. A

    adding ability to item without replacing it with new item

    example: i have an item named divine phoenix sword, i want it to be "upgradeable" and i make another item named "fire crystal" i want that if i have those two item, the fire crystal will merged with the divine phoenix sword and give the divine phoenix sword increased damage, also change the...
  5. A

    how to make dummy in one line, casting unit-target point

    i try something like this split earth event a unit finish casting a spell condition ability being cast equal to split earth action unit - create 1 dummy for (owner of (casting unit)) at ((position of (casting unit)) offset by 150 towards (angle from (position of (casting unit)) to...
  6. A

    reset cooldown doesn't work for target unit

    i make an ability that suppose to completely restore target unit's hp and mana, clear all negative buff, and reset target unit's ability cooldown, base on purge (but has no effect at all, and the target has changed), with this trigger (let me try the code function) Divine Purification...
  7. A

    custom hero ability based from item ability

    i make a hero spell base from item ability, for detail i make an ability named "buster sword" based from "orb of corruption", so it will decrease enemy armor that the hero with the ability attacks. the icon is shown at the "hero ability"(when my hero leveled up and want to learned that skill)...
  8. A

    some questions, need help

    I need help for some trouble when I make my map they are: when I make a hero skill base from an item skill by unchecking the item skill and checking the hero skill in object editor - ability. it's icon won't shown in the game even in the object editor the research icon and the normal icon is...
Top