What I mean is, is there an application or tricks that allows to open multiple Wc3 and allows to see each other's create on lan and be able to join and play?
Some kind of virus just wacked my old computer >.>
Sorry about the large images, I can't get them small because my paint is dead :c and oh, spoilers doesn't work either.
I can't open any app in control panel.
I have this rundll32.exe in my Window folder thing.
-------------------...
I saw this system before, it allows you to check if the terrain has deep or shallow water and detects the type of terrain on some place or stuff >.>. I think it has something like GetTerrainType.
How can I add a map? There's no 'Maps' folder. Even I create one, and add a map inside, I see nothing. It says in in-game 'No Content Found' or something like that. I'm not using the beta.
So, I made a test map and tested something. But it wen't wrong. So:
This is my minimap test
And I set the camera bounds to the area I highlight as green
Camera - Set the camera bounds for Player 1 (Red) to TestRegion <gen>
And so In game, the camera is bounds is fixed but the minimap is...
scope Test initializer I
private function FIVE takes nothing returns real
return 5.0
endfunction
private function I takes nothing returns nothing
call BJDebugMsg(R2S(FIVE))
endfunction
endscope
This shows 1.0, why?
I don't know where to ask, so I go here.
The background, this thing where texts are placed. What color is it? And how do I get it?
Example:
<>
See, it's different.
//Here, I made a loop test.
scope LoopTest
globals
private constant integer COUNT = 5 //Number of loops
endglobals
private struct S1
private real r1
private real r2
private real r3
private integer i
private real array ra1[COUNT]...
I got the idea from here. So In my tower, I need to get the nearest unit and my function does not work properly.
Is there something wrong with this?
//I remove some part of my trigger that does not have something to do with this nearest stuff.
//.r1 will be the X of tower...
I have a weird error message every time I save a map. This message just started earlier, and I don't know how to fix this. I tried to restart and re-download NewGen but, same, this message remains.
Anyone know how to fix this?
Hi, I have created a spell that creates blocks around him. But this spell is not yet finished, I discontinued finishing it since I have noticed it's not MUI xD.
Can someone help me convert it to MUI and let me study it? The part with the damage is not yet added, cuz as what I said, not yet...
//Here is an example...
scope Test
private struct Struct
private timer t
private real r
private static method M1 takes nothing returns nothing //Needs to be static because of the timer.
local Struct this //I need this to have my data.
call...
Like example:
I created a special effect
HERE
and move it over
HERE
Possible?
Create and destroy special effect is not what I wan't, since it's death animation is seen.
I was planning to create a Projectile System, but just for my self.