How do I make Death Pact to be usable on living units? In the allowed units box, there isn't anything that would prevent the ability of being cast on living units...
Newgen got a Syntax error... my fault?
call GT_AddStartsEffectAction(function s__MagneticField2___Data_actions , MagneticField2___ABIL_ID)
Well, suddenly worked... =P THank you, it was a huge help.
I'll pretend I didn't read that.
Now, it isn't working... I don't know why, I think I've edited everything I should.
Take a look (I renamed it to Chain Bolt):
Chain Storm Bolt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
Here, I think this might help.
Working on the Astral Mage Sinergy:
Well, the Blood Mage's model seems perfect to me. With a little skin working, it would be fantastic.
Once he works with ethereal and spirit stuff, I suggest the following abilities:
Astral Mage
*Working on a nice name...
Does anyone have a ready or an easy way to make a counter AoE ability, like on dota? Also, I would like to have a trigger for it, and another one for the opposite (heal area, including yourself, when hit). Help, please?
It's for a custom hero AoS, so it would be better if it had a special...
It was working, as I said, then eveything was fine. everything is still there, but the icon just do nothing... The only thing that I think it could cause a problem is that I always used patch 1.23... is there a way to use two mini images from the same game to double it?
Note that if it is a custom hero map, the TempGroup must be set before it, and also needs to be an array, making a Tempgroup for each player in the game, and the ability also needs to give a buff to the caster, so the trigger can recognize who is casting it and who is not.
Don't put it 0.5 seconds, or 0.1 seconds, both of them would make units unable to attack the calling unit...
It's not exactly like dota, but its efficient to order units to attack once and then just loop an action to unselect them.
Well, some sunny day I woke up and it wasn't opening. Just like that, I double click, and nothing happens... if I drag the icon to the start bar and try to open it, the computer tells that it couldn't open because it was moved, renamed or removed... I downloaded it again, but it still don't...
Sorry for taking your time. The main problem was that I was making a new stomping ability, but wasn't giving it to the dummy caster. Thanks for the support :)
Yea, thanks ^^ actually, it doesnt need to be 26, just 3 (Q,W,E) but that is kinda nice ^^
unfortunately, as a custom hero AoS, I need a trigger for each skill picking (mine is more complex than the tutorial in here, because you level up through a dummy unit, not pick the skill and level it up...
Well, I've been working on a small custom hero AoS, but the main problem (as in most of custom hero things, I guess), hotkeys crash a lot... well, is there any way to change that?
Forget it, I solved the problem:thup:. That little waiting action was preventing the trigger to do anything. My triggers make sense ;) maybe they are too complex to you :cool:
Ok, I didn't explain well...
The food used is the ability point counter (instead of using gold, I use food, which its not food, because I changed the game interface.)
Step by Step...
The "Circle of Power" (using a DotA exemple) uses the skill Frost Army(Choose<- sufix), which is a...
Ok, I already knew that stuff... I guess that was kinda obvious... anyway, it was usefull, I didn't know I could take out the brush list, that will spare a lot of time from now on.
But I still need the most important thing: a trigger that works ._.
Ok, the dash wroks well, but the fading sistem e the stunning ability are not working. The fading is shown like 400 range down away form the caster, and it has a sorceress model, but not any sorceress, its a custom unit from my map, based on a normal human tower. Nothing worked when I tried to...
Strange things happening...
Ok, I'm making progress...
:thup:
Arcane Bolt
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Arcane Bolt (Choose)
Actions
If (All Conditions are True) then do (Then Actions)...