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  1. Rainther

    Global Suicide

    AI Suicide renders a computers unit to simply go frenzy upon close enemies, ignoring the safety of the unit and continue to attack till either he or his target dies. This does not give extra damage or anything like that, only modify their behavior. This trigger is used in the 3rd Campaign map...
  2. Rainther

    Charges on unit production?

    Just to clarify: Will you want to spawn Zerg from Larvas or from a building?
  3. Rainther

    Is it possible to give a certain unit type a specific value - like point value in wc3

    "If/then/else" is really messy. In this case you can use "Switch" with "cases", and it will look a lot more cleaner. Example: Switch (GetUnitType(GetTriggeringUnit())) { case "Zerglin": set Income = Income + 1 case "Marine": set Income = Income + 2 case "Zealot": set Income = Income + 3...
  4. Rainther

    Is it possible to give a certain unit type a specific value - like point value in wc3

    I'd say Switch would easen the process a bit. You'd still end up editing values 100 times. Why not through triggers?
  5. Rainther

    Is it possible to give a certain unit type a specific value - like point value in wc3

    Can you give Unit Types a value in Warcraft 3? I'd suggest either a trigger with spawn event and an Action Switch containing all the Unit Types, and raising an income value for that player depending on what type it is. That, or make 2 array with one having the Unit Type and one having the...
  6. Rainther

    Vissible map?

    I accomplised this through the use of a trigger and a region. I set out a region. Everywhere this region is will become visible. I recall a trigger lets you either make the region visible when a unit enter that, or another region. This was used sometimes in the Single Player. Like that map...
  7. Rainther

    Need Guidance: Creating a certain ability

    Yeah, I've been thinking of that ability. The only problem with it is that I'd consider it to be awesome if the Missile would get "stuck" in the ground, that is flying from the air and landing in the ground, upside down. That's why I'm curious if I can delay the Actor to remove the Missile after...
  8. Rainther

    How to make a unit uncontrolable?

    A simple trigger does this. Just open Action pop up and search for "uncom" and I'm sure you'll find it.
  9. Rainther

    Need Guidance: Creating a certain ability

    I can't remember if Auto-Turret got a missile animation or not. I'll look it up. Is it still possible to make the damage come from the Caster? One of the biggest issues here is that I want the missile, if possible to not dissapear upon Impact. I want it to stay on the ground so it looks like...
  10. Rainther

    Need Guidance: Creating a certain ability

    Hello, hello. I'm still trying to become wise on this Data Editor. In Wc3 I basicly made all advanced spells through JASS and that was that. In Starcraft 2 I haven't dared to touch the Galaxy-scripting and find Data Editor as a more ideal solution for creating abilities, due to statistics...
  11. Rainther

    Need help regarding Tech Tree requirements

    Look up the Mothership; it requires a Fleet Beacon-building to be creatable. I believe you need to turn on "Enable Air" instead of "Require Air" on the Immortal?
  12. Rainther

    Blizzard maps with heroes

    What about one of those Xel'naga bad boys? They are kinda "zergish"
  13. Rainther

    Multiple Weapons of the Same Type

    Don't the weapons have some kind of id-string? Try changing this once, so it's unique for each weapon.
  14. Rainther

    Fixed Player Positions

    The only way I know if you play with friends is to create Computer slots and then let the user join so they get an other color (You can remove the Computer slot afterwards). This has nothing to do with editor though.
  15. Rainther

    Recreate the Warcraft 3 "Boundary"

    Look up the 3rd protoss campaign map. The map starts with boundaries and afterward you see the entire map.
  16. Rainther

    Spawn triggers

    Siretu's solution is the one I'd recommend. That would results in 3 triggers: 1 that runs each 25 second and spawns Zerglings 1 that runs each 25 second and spawn Roaches (but is initially turned off) 1 that runs once after 200 seconds and activates the 2nd trigger
  17. Rainther

    How do I make my model semi transparent and how do I create models properly?

    I'd suggested to stufy the Cloak Actors and behaviors. Probably there's an actor somewhere which tells upon ActionCreation to make it transparent. There's also a small possibility it's something in the Ghost (Unit) Actor which makes it transparent upon the usage of Cloak or when gaining the...
  18. Rainther

    Trigger that retrieves a unit's name?

    I'm not sure, but I'd imagine it to be linked to getUnitType(Unit). That is firstly retrieve the unittype then convert it to String somehow.
  19. Rainther

    Question on Dependencies

    Someone posted a short guide on how to make a SCV land my pod and start building a command center. Maybe you should check it out here?
  20. Rainther

    Graviton Beam Without Stopping

    Isn't it channeling? I'd imagine that's the root of this problem.
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