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  1. Rainther

    Need Guidance: Creating a certain ability

    Hello, hello. I'm still trying to become wise on this Data Editor. In Wc3 I basicly made all advanced spells through JASS and that was that. In Starcraft 2 I haven't dared to touch the Galaxy-scripting and find Data Editor as a more ideal solution for creating abilities, due to statistics...
  2. Rainther

    Question: Fireworks Missile

    Hello, I'm trying to make an ability where you shoot up a missile in the sky and it explodes. I'm quite puzzled on how to make this work through the Data Editor. Should I create a missile and make its' target a flying dummy or does anybuddy have a better suggestion on how to make this...
  3. Rainther

    Question: Copied Toss Grenade Bugged

    Hello, I've copied the the ability Tychus - Toss Grenade's all objects as far as I know and replaced the model with Reapers D8 Charge. I'm trying to make my own ability, but with Reapers missile instead of Tychus. Everything seems to work fine, but one thing: Each time I start the map and use...
  4. Rainther

    Question: Make unit type unable to attack other unit type

    Hi, I want to make Zerglings unable to attack Planetary Fortress, to ignore it as if it were invincible. How could I do this? I bet it has something to do with Data -> Validators, but I can't get my head around how that works.
  5. Rainther

    Question: Prevent Unit Death

    Hi, I'm trying to make a nice Starcraft 2 Map now, and I can't find a good way to prevent a unit from diyng. Is there any trigger event or something which can prevent the unit from dying when being attacked? EDIT: I want the unit to be able to take damage normaly, but when that killing blow...
  6. Rainther

    Missile projectiles

    Hello, I'm about to make a missile which fires against a certain direction and wonder if it's doable in the object editor (or what it's called) to make missiles that goes in strait lines and can impact on cliffs, or should I do this in triggers? If this issue has been mentioned earlier, just...
  7. Rainther

    Scripting in Galaxy editor? [Question]

    Hi all :) Haven't been active in this forum for a while, but anyhow. I sitting here this the Starcraft 2 Galaxy Editor, and I wanna do the simple and smooth coding which was possible in the World Editor. However I can't seem to find how to convert a trigger the same way as possible in the...
  8. Rainther

    Multi damage reduction

    Hi, hi. I haven't been active for a while but anyhow; I kinda stopped developing a map of mine a time ago due to the fact Blizzard "fixed" units receiving negative damage. And by negative damage I mean setting Berserk to take -2 (-200%) damage, which means it'd be healed for the amount it's...
  9. Rainther

    Mana Shield?

    Hi. Is it possible to have Mana Shield activated and then somehow removed from display without me loosing the buff? Haven't experimented much with it, but would like to know what other people thinks.
  10. Rainther

    Purchasing item

    The solution is probably very simple; anyways here goes. I create an unit (non-building) that can sell items. If I make it my own team I can buy items, but they're dropped to the ground. I tried to make a trigger with unit sells item give item to unit thingie, but it failed. So either: what...
  11. Rainther

    Faking Avatar

    Is there anyway to fake Avatar? That is getting no advantages of it's effect, and having the effect in an other spell or something. I just want Mountain King to be able to use lets say Berserk and then illustrate it as if he used Avatar. The effect is easility fixed, the problems are making him...
  12. Rainther

    Disable unit's turning

    Found a workaround Hi. Is there any efficient way to disable a unit turning capability? I'd need the unit to apart from that being unable to move, attack but use abilities. And I need to restore this afterwards. (So removing 'Aatk' and 'Amov' is out of question)
  13. Rainther

    Theorydiscussion

    Hi. I just come up with an idea. Maybe it've been done before, maybe it hasn't. Anyhow, If you get Berserk to -1 it'll increase received damage by - 100%, giving 100% - 100%, ( 1 - 1 ) or simply 0%. When it comes to damage triggers, where you need to make an event for lethal attacks (damage...
  14. Rainther

    Execute order

    Is there any way to make one function execute before an other? I need to pass a global variable to an other and the both are executed by the same event (unit takes damage)
  15. Rainther

    Needish help

    Hi. I'm looking for a solution that lets me use the "smart" order on the ground, but not having the Move, Patrol and Stop visisble on the unit. Is there any efficienter way to do this then having an ability to mark? The point is that I want the unit to acts as it's moving by simply right...
  16. Rainther

    Method needed

    Hey hey. Solved:D My AI is up and running and funny as hell I'm in the need of an efficient method to determine which angle that's the closiest of. The scenario is that I have one unit's facing angle, the angle between this unit and the target and need to determine which one of the angle...
  17. Rainther

    Watery terrain

    Is there any efficient method to see if area is water covered or not? Without creating unit and check position if possible.
  18. Rainther

    Non-selectable (non-locust)

    Solved At least for my useage. Hello, have been searching the forum for a while now without any answers. I need to make a unit unselectable (locust, will someone say), however locust renders my unit pathless, which is something I really need to have. Any suggestion? :D I rather avoid stuff...
  19. Rainther

    Quick question

    CONFIRMED There was something else in the code that messed thingd up. _________ local boolean Cons1 = ( GetTriggerEventId() == EVENT_PLAYER_UNIT_SPELL_EFFECT and ID != 'ArMi' and ID != 'ShJu' and ID != 'Pyba' and ID != 'Reta' ) Can I use Cons1 likeif Cons1 then //Do Stuff endif
  20. Rainther

    Ideas of disabling control

    I need ideas on how to fully disable the control of a unit, however that you own it, others can attack and it can attack back. I do not want to give it to an other player as mentioned, and I'd like a rather nice looking solution, not something simuliar to making a trigger that doesn't allow...
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