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    Adding "Elemental weaknesses" to Non-triggered spells

    Add New event to Trigger2 - Triggering Unit takes damage - apparently isn't doing anything for me. I tried adding this action to map activation as well as some other events and it still didn't work. But when I manually added units on the map and used the event: Unit - specific unit event -...
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    Adding "Elemental weaknesses" to Non-triggered spells

    bump how in the world do you delete posts?
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    Adding "Elemental weaknesses" to Non-triggered spells

    Ah I see. I hate how these conditions and stuff are always under the categories I don't expect them to be in. Takes foreever to find them. Thanks guys :)
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    Adding "Elemental weaknesses" to Non-triggered spells

    Trigger2: -no event- -no condition- If damage source has ability Water equal to true If triggering unit has ability Fire equal to true Eh,,, I just realized I can't find those conditions. I looked under Boolean Comparisons and couldn't find it >.< Sorryyy
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    Adding "Elemental weaknesses" to Non-triggered spells

    OK thanks for the help! I looked for a bit and now i understand your trigger. Exactly what I need. Tyvm!
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    Adding "Elemental weaknesses" to Non-triggered spells

    O and I forgot to mention that the spells im using are point-targeting spells(I think that's what you call it) rather than unit-targeting spells. What I mean is you click the ground to fire a non-homing missile at the place you clicked rather than a simple click on enemy homing missile, such as...
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    Adding "Elemental weaknesses" to Non-triggered spells

    Hi, I was bored so I decided to make a wc3 map. I was lazy and made some basic spells by just changing the values, etc. on default wc3 spells. I'm aware that you can just change the weapon/armor types of the monsters in order to implement elemental weaknesses. However, I'm not sure how to go...
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    Making Map bigger

    Ok i got it thanks lol
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    Making Map bigger

    Ok, so I made a map that was 64 x 64, I spent a lot of time making custom spells and heros on that map. However, I realized that 64 x 64 map is way too small so I wanted to make this map bigger like 256 x 256. How would I go about doing this w/o having to retype all the triggers, reimporting...
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    Created Group not casting Chain Lightning

    Yea I had never thought of that lol.
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    Created Group not casting Chain Lightning

    Or nvm I'll just make the damage using triggers after lightning
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    Created Group not casting Chain Lightning

    O thats why. I did lv2 first time. Lol this is so messed up if it doesnt show animation if it kills >.<
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    Created Group not casting Chain Lightning

    Ok my bad. it Does lightning now. Idk why it didnt the first time I ran it(maybe i didnt notice). Thanks lol.
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    Created Group not casting Chain Lightning

    No =( I just tried ur map. When i cast Kirin on a troll, it doesnt do lightning >.<
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    Created Group not casting Chain Lightning

    Imma post the map cuz I really don't know whats wrong. Trigger Category is Kirin. And for my other Trigger Category called Bolt, it's like this but works.
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    Created Group not casting Chain Lightning

    I put the event condition in
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    Created Group not casting Chain Lightning

    I just tried simply doing Unit - Add ability. Still doesn't work >.<
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    Created Group not casting Chain Lightning

    I make them heros because the only way I know how to make units cast spells onto a target is using the action trigger: Unit - Order Unit to *ABILITY* target unit. And there are only a limited amount of *ABILITIES* that I can choose from in the GUI menu. So basically I wouldn't know how to make...
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    Created Group not casting Chain Lightning

    So I have a trigger that creates 4 dummy units that cast chain lightening and finger of death at a target unit. I have made another trigger for another spell that creates 1 dummy unit that casts chain lightening at a target unit and that has been successful so I'm thinking I can't do the same...
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