Add New event to Trigger2 - Triggering Unit takes damage - apparently isn't doing anything for me.
I tried adding this action to map activation as well as some other events and it still didn't work. But when I manually added units on the map and used the event:
Unit - specific unit event -...
Ah I see. I hate how these conditions and stuff are always under the categories I don't expect them to be in. Takes foreever to find them. Thanks guys :)
Trigger2:
-no event-
-no condition-
If damage source has ability Water equal to true
If triggering unit has ability Fire equal to true
Eh,,, I just realized I can't find those conditions. I looked under Boolean Comparisons and couldn't find it >.<
Sorryyy
O and I forgot to mention that the spells im using are point-targeting spells(I think that's what you call it) rather than unit-targeting spells. What I mean is you click the ground to fire a non-homing missile at the place you clicked rather than a simple click on enemy homing missile, such as...
Hi,
I was bored so I decided to make a wc3 map. I was lazy and made some basic spells by just changing the values, etc. on default wc3 spells. I'm aware that you can just change the weapon/armor types of the monsters in order to implement elemental weaknesses. However, I'm not sure how to go...
Ok, so I made a map that was 64 x 64, I spent a lot of time making custom spells and heros on that map. However, I realized that 64 x 64 map is way too small so I wanted to make this map bigger like 256 x 256. How would I go about doing this w/o having to retype all the triggers, reimporting...
Imma post the map cuz I really don't know whats wrong.
Trigger Category is Kirin.
And for my other Trigger Category called Bolt, it's like this but works.
I make them heros because the only way I know how to make units cast spells onto a target is using the action trigger:
Unit - Order Unit to *ABILITY* target unit.
And there are only a limited amount of *ABILITIES* that I can choose from in the GUI menu. So basically I wouldn't know how to make...
So I have a trigger that creates 4 dummy units that cast chain lightening and finger of death at a target unit. I have made another trigger for another spell that creates 1 dummy unit that casts chain lightening at a target unit and that has been successful so I'm thinking I can't do the same...