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  1. E

    Hashtables

    Just wondering if you are able to actually retrieve data from a variable (particularly units) inside Hashtable - Get Handle ID. I'm new in using hashtables ... so either i'm just blind, or still inexperienced. Any ideas? e.g. Set x = (Load 0 of (Key (THIS UNIT VARIABLE)) from y) Thanks :)
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    Non-stun single target nuke ability

    A list of (raw) abilities? Thanks.
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    Import External (?) Object

    I remember seeing a vJass command that automatically creates 'objects' for you when you compile. I saw it in a tutorial, but I cant seem to find it anymore. I also saw it being used in one of the spells in thehelper's spell depository (I think it was Romek :confused:). Does anyone know where I...
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    ForceUICancel

    1. While searching in the Function List, I found this: native ForceUICancel takes nothing returns nothing nothing too exciting... but what does it do?:eek: _______________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. Can I use...
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    Filter vs Condition

    This isn't really an important question... but - What is the main difference between Filter() and Condition()? - Do they do the same thing? - Where do they usually appear in? - How can you tell which to use at different times Thanks:)
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    ORBEngine by Cohadar

    Yes, this topic again. I got ORBEngine system from the SandBox v3.1 of Pyramidal Defence(also by Cohadar) if people wanted to know. My problem: I don't the get the system at all, I need explanation. :eek: //============================================================================== library...
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    Cohadar's ORB system

    EDIT2: Found Crash (Solved!) - Operator Problem - Clearing Struct Attachment when finished? - .execute() a callback? Updated working code. Old Code NEW CODE (Added private prefix to struct and removed VitalityBind_) Crashes Thanks Sooda for fixing Syntax Error Any optimization hints?
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    Ability to base off

    I'm looking for an ability to base off... I need the ability to be a single - target and gives the target and the caster a buff. It's ok with triggers, though I can't find 'Add Buff Option'. There are other solutions to this, this thread is open to your ideas. Thanks ;)
  9. E

    No Damage on level 2 Skill

    Solved Ok, I read Cohadar's PUI tutorial and the spells that uses it, and decided to make a spell in a similiar way to Cohadar's spells. scope FleshHeap initializer InitTrig globals private constant integer AbilityID = 'A000' private constant integer Hero = 30 private constant...
  10. E

    Timer Not Starting?

    private struct Data unit caster group dummy real speed static method create takes nothing returns Data local Data d = Data.allocate() set d.caster = GetTriggerUnit() set d.dummy = CreateGroup() return d endmethod...
  11. E

    NewGen

    SOLVED Problem: - I save - Normal stuff saves - JassHelper doesn't run - * is gone - Test - Map? Opening Screen - Reinstalled twice - - - - - - - - - - - - - - - - - - - - Grimoire disabled - JassHelper 0.9.E.0 Enabled (Both Jasshelper + Debug Mode) Thanks ^_^ EDIT: hmm It only doesn't work...
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    Decrease, Increase mana Problem

    You know when you try to local real mana = GetUnitState(GetFilterUnit(), UNIT_STATE_MANA) call SetUnitState(GetFilterUnit(), UNIT_STATE_MANA, mana + 100 ) [the unit's health is greater than the increase value (100; call Set 225 = 200 + 100)] and it doesn't work? Anyone know a solution to this...
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    Units Remove on First Call

    This is part of my whole trigger that currently doesn't work. the others aren't not called, so it won't matter. Problem: Dummy gets removed in bolded line, which stops the whole timer... Ar is struct array, Temp_Unit and FoG are globals function handlerFunc takes nothing returns nothing...
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    Conditions vs Actions

    1. Is it possible to have Actions in conditions and no action at all? 2. Is it possible to have Conditions in actions and no condition at all? 3. Is it generally faster than when separated? function Actions takes nothing returns nothing if some condition then // some...
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    Wall Tutorial

    Anyone know any good wall tutorials/ examples? You know? the ones that create a line (with like 2+ different segments) perpendicular to the facing of the caster? I would prefer it to be in vJASS, tho GUI/JASS is still good... Thanks
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    GetEnumUnit

    What does Enum stand for?
  17. E

    Floating Text Jass

    What is the variable type name in Jass for Floating Text? Is it TextTag? And also, is this right? (Never seen Floating Text in Jass ^_^) local TextTag FloatingText = CreateTextTag() call SetTextTagText( FloatingText, "msg", 0.00) call SetTextTagTextPosUnit( FloatingText, GetTriggerUnit()...
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    Jass Helper

    That's just weird... Yesterday I pasted Jasshelper.exe 0.9.D.3 replacing my older version of Jasshelper (0.9.9.8). It worked, and I checked the About and it clearly said 0.9.D.3. Now today, when I opened it, it went back to 0.9.9.8. I tried replacing the Jasshelper again, but it still is...
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    Angle Error

    scope IllusoryOrb globals private constant integer AbilID = 'A002' private constant integer DummyID = 'h001' private constant real IORadius = 225.00 private constant real IORange = 1400.00 private constant real IOInterval = 0.0375 private constant real...
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    Enable/Disable Ability for Unit

    For some reasons, I can't find that in my World Editor? Is it like that?
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