Can buildings display any buffs?
Can buffs be used with buildings in a trigger even though they are not displayed?
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Liquid Fire) Equal to True)) and do (Do nothing)
Thanks/Ragnar Rök
In world editor:
Click advanced
Click Gameplay Constants
Check the box "Use custom gameplay constants"
Scroll down to "Hero maximum level" and set it to 100 or more if you want.
Below this you can also change "Hero XP Gained"
In order for the Hero to gain a skill point i think he must...
This is taken from my map. It was made several years ago and could probably be made better, but it works.
You need:
A blink spell "Strafe"
Custom bloodlust spell "Rift" (no targets allowed)
Custom spell based on channel "Planar navigation" (determines the time before hero returns. If you dont...
I made a Planestrafer once. He had the ability to enter other dimensions (blink) where time flows strangely and appear in an other area seamingly in no time at all.
He could also travel throw more dangerous planes leaving a rift behind him causing destruction in an area. However it takes more...
Very nice! Thank you.
It took a while though figuring out how to enter a custom soundpath.:)
It is done by shift-clicking "Sound - Effect sound" if anyone else reads this.
I have tried using its raw-data name now but that doesn't work either.
(I would also have to make a list for all building raw-data names and set a variable?)
Constructing
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Construct...
Hi!
My builder has a spellbook with a "channel" based spell (different base order id). When he cast it he gets a new ability based on "Build Tiny Farm" with the proper building in it. (He never has two Build tiny abilitys at the same time.)
When he then casts the "build Tiny farm" a dummy...
Question: There is no way to make Channel auto-cast, am I right? (To be rightclickable for use with triggers rather than using triggers to auto-cast the ability. I want the circulating animation around the icon of the spell.)
It is actually possible to change a units attackrange. I have done it using the mountaingiants pick up tree ability and some triggers. I tried to write an explanation about how it is done but i believe it is much easier to watch my map. This is probably not perfect and it was a few years ago I...
Hi. I am in need of a custom script code (if this is at all posible).
Take a look at this trigger:
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Build Farm (dummy ability based on "howl of terror", does nothing)...
Darkchaoself - You cant make an item flying or change its movement type at all. (as far as i know)
Sjakie - I have a pirateship and when I kill a seamonster or an other ship they drop items on the bottom of the sea, (however the items will be placed on the nearest shore or shallow water...
Is it possible to place items on deep water? Maybe with custom script or any other way?
If it is entirely impossible, please tell because then I don't need to create a lot of triggers based on that it is possible.
I have found out why it didnt work!
Even though it was not needed for items allready on the shop list, the shop did not have the "Select hero" ability witch was required for added items to function properly.