Before the forum upgrade there used to be a number telling you how much rep each person had given you in the user cp rep page, now it just shows a green/grey/red icon without the number. Could we have this back?
...not that I'm a reputation whore or anything...
I'm working on a system to detect mouse scrolls using changes in the camera of each player. Naturally this is local data so it must be synced. The Sync library below is based on TSync by Toadcop.
Sync Library:library Sync initializer Init
globals
private integer DATA = 0
private...
Hidden Script
I just thought I'd share this snippet I discovered. The demo map below shows how it is possible to hide code within other files in the map. In the example within the map, an admin password has been hidden within the model file imported in the map and retrieved through the use of...
I was wondering if we could make it possible to use a custom title for a spoiler instead of the usual Spoiler! that appears next to the show/hide button. Syntax could be [spoiler=Spell Code]...{/spoiler]. I think it would make it easier for people to decide whether they want to read what's in...
ResetSingleCooldown
By saw792
Ever wondered why there isn't a function to reset the cooldown of a single ability? Well now there is.
function ResetSingleCooldown takes unit u, integer abilid returns boolean
local integer i = GetUnitAbilityLevel(u, abilid)
if i > 0 then
call...
I found that using 0 in place of 'BTLF' actually had no effect on the expiration timer for the UnitApplyTimedLife() native. Nothing changed when using an actual buff id (a non-timed life one) either. The expiration timer appeared, and worked just fine. That leads me to believe that 'BTLF'...
Anti-CheatPack System
by saw792
Using this system will report any modification to the map script. Combined with map optimisation it will effectively stop people from using a modified version of your map, as it disables all GUI trigger functionality and all JASS triggers (with the exception of...
I'm having some issues with triggers.
In a test map that only creates one trigger I use H2I to get it's index. However, when attempting to check that that is the only trigger that has been created (by converting the index + 1 to a trigger with I2H) it does not return null, implying that a...
Say, for example, I have two functions like this:function Test2 takes nothing returns nothing
<actions>
endfunction
function Test takes nothing returns nothing
call Test2()
<other actions>
endfunction
What actions can I put in Test2() that will end the execution of Test? Is this...
Flaming Blades
Images:
Creates a cyclone of flaming blades that each deal damage on contact.
Level 1: 30 damage per blade
Level 2: 60 damage per blade
Level 3: 90 damage per blade
Made in vJASS:
MUI: Yes
Leakless: Seems to be
Comments and suggestions are welcome.
Thankyou.
EDIT...
I'm trying to get a unit to play its walk animation while I am sliding it with SetUnitX and SetUnitY. As I've heard, you cannot get the walk animation to play when the unit is not moving due to some irritating hard coding that automatically orders the stand animation. Any solutions to this?
Camera System
By saw792
First Person Camera System v1.00 by saw792
// -First person camera including:
// -Mouse controlled camera angle (uses trackables)
// -Arrow key movement
// -Lock to unit of your choice, or dummy created by...
I am currently making a first person camera system that allows control over the camera with the mouse using trackables. It only seems to be working for Player 1 though... I suspect the mouse movements that Player 2 does actually moves the camera for Player 1 as well. It's quite a complicated set...
Is there any way to switch fixed start locations in game? I would like to have random start locations by default, but when a certain game mode is selected to lock them to the preplaced locations. JASS solutions are fine.
Hi,
I am adding two special effects to a unit and would like to stop the sound associated with the SFX from playing. I tried this, which didn't work, and am a bit stumped. I can't edit the model, as no imports are allowed for what this is for.
call AddSpecialEffectTarget(Effect1...
Hi, just after some spell ideas (not triggers/code, just ideas) for an RPG map.
Spells are for a mid ranged marine (soldier), main attribute strength. Offensive/tanking spells are suited well, but other ideas are fine.
So far the marine has no skills, so if you can think of some synergy...
Is there any way to get 'Last Buffed Unit' or the last unit buffed with a specific buff in the trigger editor (or jass, if that's the only way)? The idea is that a multiple units are given a buff one after the other through a spell that doesn't target them. The last unit to be effected has...