That was a little unclear but no Its the terran marine attack sound which is like a machine gun. and I want to change it to a single gunshot, I would even settle for changing it to the dwarven rifleman gunshot. But I cant find the marine attack sound.
I'm trying to make it so I have different terran marines that make different gun sounds depending on what gun you picked because it sounds stupid if he is shooting a 1 shot rifle and it sounds like a machine gun. Ive tried replacing them in the sound editor but I can't find it, is there any way...
So my editors started acting a little funky. On startup theres 5 or so messages saying "referencing unknown database field" and theyre all in the Units/UnitsUI section. The Naga units are completely gone and some other ones. Its doing this for the regular WE, WE Unlimited, and another one I...
no it wouldnt, Im not trying to ask you how to get a a certain effect "in-gamewise". Im trying to ask you if there is some reason as to why that field wont take a variable
no
no when I
anti-greedisgood
Events
Player - Player 1 (Red)'s Current gold becomes Greater than (CANT USE A VARIABLE)
Conditions
Actions
i tried integer and real it wouldnt show up
anti-greedisgood
Events
Player - Player 1 (Red)'s Current gold becomes Greater than (CANT USE A VARIABLE)
Conditions
Actions
why cant I use a variable there?
So im trying to make my wild hogs respawn every 3 minutes and for some reason they'll only respawn if its 60 seconds or less. I tried compounding the wait so it would wait 60 then wait another 60 and that doesnt work either. So i was wondering is there like a max wait limit or is there probably...
nevermind
wow your really advertising that thing. but its really so much easier WOW thank you so much. ive already implemented what i was talking about into my map soooo.... how does this go, do i give you +rep? :)
well im NOT an idiot i know how to use the search. you said "AceHarth" - his...
well...
Ive searched for it everywhere and can't find it! I heard people talking about it and i search for it on google and it only has 2 links to where people just mention it. So if you could show me that would be great
I was also thinking if that wasnt possible then maybe a way to store what you have in an array, like a -store 1. Meaning store whats in slot one to the array and then be able to save/load the array so you can collect lots of items.
I was wondering if anyone with some extensive knowledge on how arrays, bits, triggers and stuff like that could tell me how I would use neostorms saving system to save an area on the map(item bank) that the player will go drop collectible items and such. I've tried for a while now to understand...