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    Importing a lot of spells?

    I generally look at what sort of variables are being used and then rename them to match my map's variables then go through each spell and organise variables that match up to the same names as the main map and it generally works out quite well and it uses far less variables than if i were to...
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    Triggers running completely but not working properly

    These triggers are for 'fishing'. The unit casts the ability, gets paused and a unit is created in the water. A timer (timer[1]) then starts with a random time. when timer1 expires a special effect is created on the unit and a second timer (timer[2]) then starts with 4 seconds. if the unit is...
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    Multiple Tilesets?

    that's still limited though, what i'm remembering is up to 16 tiles changed at will.
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    Multiple Tilesets?

    I haven't done anything with the world editor for years and decided to mess around with it again. I remember there used to be a tool so you could add whatever tiles you wanted? is there anything like this still?
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    Thrown item ability help

    Thanks, I just went with an edited version of Kelen's dagger and it worked great.
  6. T

    Thrown item ability help

    I am trying to give an item (a spear) the ability to be able to click on it and then target somewhere, and it uses a variant of carrion swarm with a spear missile art, however i can't seem to make the item active so that i can click it? i've tried giving it a charge and changing the ability to...
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    [Ideas] Item ideas for a survival map.

    thanks! those are great, i would never have thought of that raft haha :)
  8. T

    [Ideas] Item ideas for a survival map.

    The map is set in the jungle/wilderness so only basic items would be available, so far i have things like sticks/logs, stones, vines. What are some items like that, that could be found in this setting? Also, what are some ideas for things that could be created by combining these together? E.G...
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    Making a workaround for "wait" to make a trigger MUI?

    I have a trigger for reloading, however at the moment it is dependant on the wait ability, what is a way i can use this trigger, but make it MUI? Reloading Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Reload Actions...
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    Base ability for an active ability with no effect.

    EDIT: nevermind, I realised what I did wrong, if the duration is 0, that is read as infinite... I changed it to 0.01 and it works as intended :)
  11. T

    Base ability for an active ability with no effect.

    I'm trying to create an ability that is activated, but doesn't create an effect. The closest i've come is berserk, however it still creates a buff even when i remove all of the data. Any suggestions?
  12. T

    Confusing loop error.

    You my friend, are a genius. Thanks!
  13. T

    Confusing loop error.

    Ok, I tried that, and it looked as if it was working, but as soon as it gets to 5, it stops spawning, even if i remove all of them, and then place another. Growing 1 Events Conditions Actions Set tempInteger = 0 Item - Pick every item in Farm1 <gen> and do...
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    Confusing loop error.

    "Unexpected 'exitwhen'"
  15. T

    Confusing loop error.

    So what can I do? I changed it back to > 0 but then the doubling occurs again.
  16. T

    Confusing loop error.

    I just thought of that, so i disabled that function and what happens is, i place the item, 5 seconds later another one is spawned, but then it doesn't spawn any more.
  17. T

    Need ideas for a Mario Kart-type map

    I gave it a quick look, and the buttons don't seem to raise any bridges? No matter how long i sit on a button for nothing happens, is this a bug or am i doing something wrong? (I was the panda kart if that has any effect)
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    Confusing loop error.

    EDIT: just read your post Nherqyziant, i'll try that EDIT 2: I tried what you said and it stops the doubling, however it doesn't stop adding an extra item after it reaches the limit. It just keeps going, what could cause this do you think? Updated trigger: Growing 1 Events Conditions...
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    Confusing loop error.

    When an item is placed in a region, it will cause another item of the same type to be generated and placed in the same region every 5 seconds, so long as there is still an item there, and the number of that item hasn't exceeded a predefined integer. Item - Pick every item in Farm1 <gen> and do...
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