ever since i updated my game to patch v1.24 for tft, my custom map no longer works, and when i try to save it, a window pops up titled "script errors." and under the file name, it says 8041 compile errors.
how do i fix this problem?
is it possible to stack heals over time?
i tried giving my lifebloom the 'order string - use/turn on' rejuvinate and my renew the order string renew, but the renew just overrides the lifebloom..
how can i add additional healing to the spell rejuvenation, using the hero's attribute?
example would be
rejuvenation heals for (1000 + (hero's intelligence / 2)) over 10 seconds
in my map, i use it for a different reason.
when you highlight two or more units, they're put into a specific order based on their priority, highest to lowest.
an example from my map:
tank - 10 (didn't know 20 was the max)
healers - 9
ranged - 8
support - 7
melee - 6
pets - 5
just tested it again on my map, and it's at least 1 full second before the text actually appears after the damage has been taken
is my trigger right, or did i do something wrong?
still no difference after adding variables and scripts:
Show Damage Taken
Events
Conditions
Actions
Set lochero = (Position of (Triggering unit))
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at lochero with Z offset 0.00...