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  1. J

    patch v1.24

    Link to Map
  2. J

    patch v1.24

    nope, windows vista
  3. J

    patch v1.24

    ever since i updated my game to patch v1.24 for tft, my custom map no longer works, and when i try to save it, a window pops up titled "script errors." and under the file name, it says 8041 compile errors. how do i fix this problem?
  4. J

    HoTs

    is it possible to stack heals over time? i tried giving my lifebloom the 'order string - use/turn on' rejuvinate and my renew the order string renew, but the renew just overrides the lifebloom..
  5. J

    Quick Question

    how would i disable it? no, it's just a one-level ability edit: i figured it out. thanks
  6. J

    Quick Question

    one more thing, how do i make a passive ability's icon invisible once i learn it?
  7. J

    Quick Question

    are there any skills that simply deal additional damage and do not have a stun? not passive though, more like storm bolt
  8. J

    Adding (attribute times X) to a spell

    i mean how do i make a trigger that will do what i want it to do?
  9. J

    Adding (attribute times X) to a spell

    how can i add additional healing to the spell rejuvenation, using the hero's attribute? example would be rejuvenation heals for (1000 + (hero's intelligence / 2)) over 10 seconds
  10. J

    Units Range is not what it is?

    set the acquistion range equal to the attack range
  11. J

    Mana per Regen

    it seems like a bit more than that, but it may be true. can anyone confirm this?
  12. J

    Mana per Regen

    how much mana per second does 1.00 mana regen from brilliance aura give? and i mean 1.00, as in without percent checked
  13. J

    Unit Stats - "Priority"

    in my map, i use it for a different reason. when you highlight two or more units, they're put into a specific order based on their priority, highest to lowest. an example from my map: tank - 10 (didn't know 20 was the max) healers - 9 ranged - 8 support - 7 melee - 6 pets - 5
  14. J

    Lag?

    everything else works fine. i just noticed it today (well yesterday now) when i was updating things for the next version of my map.
  15. J

    Lag?

    in this simple map, i don't see the green text until just before the footman's next attack. the red text has the same delay.
  16. J

    I need a simple multiboard

    leaderboards are much simpler to use and make for just tracking kills
  17. J

    Lag?

    just tested it again on my map, and it's at least 1 full second before the text actually appears after the damage has been taken is my trigger right, or did i do something wrong?
  18. J

    Lag?

    still no difference after adding variables and scripts: Show Damage Taken Events Conditions Actions Set lochero = (Position of (Triggering unit)) Floating Text - Create floating text that reads (String((Integer((Damage taken))))) at lochero with Z offset 0.00...
  19. J

    Lag?

    nevermind. i found it :)
  20. J

    Lag?

    would you happen to know where that damages taken post was? i remember reading about leaking, but i can't seem to find it.
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