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  1. Squishinator

    Help with upgrading towers in a Tower Defence (Actionscript 3.0)

    I have a tower defence that i am making, and what i am trying to accomplish is to upgrade the tower selected, but it is only upgrading the last tower built. Here is my upgrading code: function everything() { for (l=0; l<dtn; l++) { dartSelected = dartTowerForReal[l]...
  2. Squishinator

    model not working

    its like this with every model i try.
  3. Squishinator

    model not working

    didnt work ):
  4. Squishinator

    model not working

    says it doesnt need textures and doesnt say replaceable texture
  5. Squishinator

    model not working

    it was the evergreen model, and it was already mdx
  6. Squishinator

    model not working

    its weird, i got it off of thehive.net, and when i am selecting the model in the object editor, it shows the model, but in the actual editor and when i start the game, it doesnt show up. and yes, i tried restarting the editor. Please help.
  7. Squishinator

    Chance to hit friendly units

    I have archers and i want it so that when the archer is targeting an enemy that is nearby a freindly unit, it has a chance to attack the friendly unit instead. Is this possible? How?
  8. Squishinator

    How do i make this spell work?

    ya, darkritual is the name of the spell, i have a lot of variables to it helps me organize them. And is there a max number of variables? thanks for all the help btw
  9. Squishinator

    How do i make this spell work?

    i have succesfuly put waits in loops before....
  10. Squishinator

    How do i make this spell work?

    Dark Ritual 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Dark Ritual (Death Knight) (Level of Dark Ritual (Death Knight) for (Triggering unit)) Equal to 1 Actions Unit Group - Add (Target unit...
  11. Squishinator

    How do i make this spell work?

    I am trying to make a spell where when you cast breath of fire it will select a random unit out of the units affected and make all of the units suck into the selected unit at once. That is the part of the spell i am having trouble with. I am unable to even make them move. And another...
  12. Squishinator

    Trying to sell tower

    I had tried something earlier and i forgot to delete it :P
  13. Squishinator

    Trying to sell tower

    Here is my code, and it doesnt do anything. Sell Tower Events Unit - A unit Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Sell Tower Actions Special Effect - Create a special effect at (Position of (Trained unit)) using...
  14. Squishinator

    Timer wont show

    its size is one, i think
  15. Squishinator

    Timer wont show

    Two more things, one: i did the same thing with timer[1] and it worked fine. two: it turns out that the timer itself wont even work.
  16. Squishinator

    Timer wont show

    bumppppp!
  17. Squishinator

    Timer wont show

    It still doesnt work...
  18. Squishinator

    Timer wont show

    The timer window will show but the timer itself wont. My Code: Wave1 Events Time - Timer[1] expires Conditions Actions Countdown Timer - Destroy TimerWindow Countdown Timer - Start Timer[2] as a One-shot timer that will expire in 30.00 seconds...
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