I have a tower defence that i am making, and what i am trying to accomplish is to upgrade the tower selected, but it is only upgrading the last tower built. Here is my upgrading code:
function everything() {
for (l=0; l<dtn; l++) {
dartSelected = dartTowerForReal[l]...
its weird, i got it off of thehive.net, and when i am selecting the model in the object editor, it shows the model, but in the actual editor and when i start the game, it doesnt show up. and yes, i tried restarting the editor. Please help.
I have archers and i want it so that when the archer is targeting an enemy that is nearby a freindly unit, it has a chance to attack the friendly unit instead. Is this possible? How?
I am trying to make a spell where when you cast breath of fire it will select a random unit out of the units affected and make all of the units suck into the selected unit at once. That is the part of the spell i am having trouble with. I am unable to even make them move.
And another...
Here is my code, and it doesnt do anything.
Sell Tower
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sell Tower
Actions
Special Effect - Create a special effect at (Position of (Trained unit)) using...
The timer window will show but the timer itself wont.
My Code:
Wave1
Events
Time - Timer[1] expires
Conditions
Actions
Countdown Timer - Destroy TimerWindow
Countdown Timer - Start Timer[2] as a One-shot timer that will expire in 30.00 seconds...
I am extremely new to this stuff, so be kind. Why wont this work?
<script type="text/javascript">
function newPage()
if (form.jiggy2.checked)
{alert("yay")}
</script>
<form>
<input type="checkbox" name="jiggy1" value="who cares 1?" />1<br />
<input type="checkbox" name="jiggy2"...
Its like the djinni system in that dumb Golden Sun game ( if you ever played it as a kid).
1.When you kill a certain unit, it will raise your stats by little and also give you a certain ability.
2. when you cast that ability, it will remove that ability and remove the stats you got when you...
I know its not muted and it has the volume icon in the tray. Before when the sound worked, when i held the fn key then pressed pg down or pg up, it would ajust the volume and show me that the volume was being changed. It does none of that now. What could be the problem
EDIT: OOPS! WRONG PLACE!
how do i do a condition like x only happens if a unit owned by player x is within y range of z unit? i tried using a unit group thing but the loop made it do the trigger for every unit within the unit...
Dont give me shit about the title, i coulnt think of how to name it.
The problem with when i do this is that it it a link, so when i go back the image is still on image 2. What is the easiest way to fix this? can you give an object 2 id's?
i am not sure if you would call them aoe, but whenever i cast a spell like cluster rockets, monsoon, etc, a bunch of the same custom unit pops up around my casting unit.
I have gotten them to work only sometimes, and if i cant do it then please explain any other way to gradually increase exp(not including an every x seconds trigger).
The only way i can shut it down is by holding the power button, which i have heard isn't the best for your computer. It gets to the windows is shutting down screen and it doesnt go any further.
1: How do you remove the bar above the boat showing how many units are in it?
2: how do i make it so that allies can enter the boat? so like player 2 can enter player 1's boat. I tried clicking allies on the targets allowed in the ability.
What i mean is if i put a code of like css or something placing it to like 400px from the left, it will really be 400px to the left in mozila but in other browsers it will be different.
For example: when i click the "i" key, it puts in "a". It does that with several keys so it is difficult to type (obviousely). Is it possible to get a program that fixes this? or do i have to bring it in to a shop? I REALLY HOPE ITS NOT THE LATTER!