The Sheep King and his warriors are planning an attack on the King and his villagers. The Sheep King is angry that the humans always eat sheep and cut off their wool. Now he wants revenge! If you kill the Sheep King you will surely gain respect across the kingdom.
Ahhh, i erased a imported sound and its still lagging. It can't be something ive added in the past because its never lagged until i added those triggers.
Hmm thats weird because i added that trigger and my game had a slight lag it didnt have b4
Edit: although i have a similar trigger where instead of Equal to Is Unused it is Equal to Has left the game.
Would the has left the game part make it leak?
Does this trigger leak?
If((Player 1(Red)slot status)Equal to Is unused)then do(Unit Group-Pick every unit in(Units owned by Player 1(Red))and do(Unit-Remove (Picked unit)from the game))else do (Do nothing) (
If it does, can someone help fix?
9th grade classes:
Communication Arts (English) Honors 1
Geometry Honors 1
World History Honors 1
Science Honors 1
Physical Education
Study Hall (my school sucks and doesnt have lots of money so we all had to take 3 of them)
Edit: Oops, Forgot French 1.
They should play right but if you add custom units(the ships) they won't use them because they weren't programmed to do so. They will play fine if u just put zeps in OR u can change the model file on the zepps to a ship.
I did almost the same thing, except i put the ships in a goblin lab. They do not use the ships, but they use the zepplins in the goblin lab. My map is islands placed around the map. Most of the cpu units stay in their base, but they usually pick up a few units a use some air units.