Does this trigger leak?
If((Player 1(Red)slot status)Equal to Is unused)then do(Unit Group-Pick every unit in(Units owned by Player 1(Red))and do(Unit-Remove (Picked unit)from the game))else do (Do nothing) (
If it does, can someone help fix?
Hey, on RoC, how do u make a boot system? Like where player 1 can kick any other player from the game?
Please someone respond I heard it was obvious Lol
Hey, how do u get fountains to only heal your team, and not the enemies. I set the fountains' owners as people on each team, and it still healed the enemy. What do i do?:confused:
Hey, i have a map where a computer player controls spawns that go to the other side of the map to try to kil the enemy. My problem is, since it is player-controlled( it is player 6 on my game), how do i make it that wen the units die the person who killed them gets gold?
Someone plz respond today!
Hey, my map keeps lagging because it leaks from spawning footmen every 3 secs or so. How do i fix this lag?
Here is the trigger:
function Trig_Untitled_Trigger_001_Func001002 takes nothing returns nothing
call GroupPointOrderLocBJ( GetUnitsInRectAll(gg_rct_elemental), "attack"...
Hey, i'm trying to make an observer slot for one of my maps. The problem is that the map is a melee map and the observer is getting starting units. How do I take the starting units away just for the observer??
Hey guys, how do u update a map u have submitted to worldeditortutorials? I have updated the map on worldeditor, but i dont know how to update it on the website. Can sum1 help??:confused:
Can sum 1 help me fix this leak in this trigger? +rep if u do.
function Trig_Untitled_Trigger_002_Func001002 takes nothing returns nothing
call GroupPointOrderLocBJ( GetUnitsInRectAll(gg_rct_demon), "attack", GetRectCenter(gg_rct_middle) )
endfunction
function...
Ok, so i made 1 footman spawn every 2 seconds. Every thing was running good until it started to lag when a unit spawned. It was eventually lagging for like a split second every 3 seconds or so. If there a way to stop this lag?