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    My first piece :s

    This is the first piece of music i've ever made up x.x so i was curious what you guys thought. Link to the converted Mp3 I know it's rather short, but i only worked on it for an hour or so. (25ish seconds) and it is guitar music :| even though it sounds like a vibraphone. It just sounded...
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    vjass compiling but back handing me with fatal x.x

    i'm not really sure what i'm doing wrong, but i have igen in a map, which saves perfectly fine, giving me "success!,...success!" ect. but every time i play it it's insta-fatal? :| Is there something i need to enable/disable in newgen to get it working? Yes, i have updated jasshelper to...
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    Scroll speed?

    Does anyone know a way to slow the speed that the camera scrolls when you move your mouse to the sides of the window? i have tiny houses, and moving the camera that way is quite difficult to do x]
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    Anyone know how?

    to reverse: call SetDayNightModels("...","...") in-game? :x and what is a native? is that like a variable pre-loaded into wc? o.o
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    need a bit of help understanding how this works, exactly

    in: function Trig_Untitled_Trigger_004_Func002C takes nothing returns boolean if ( not ( GetPlayerController(Player(0)) == MAP_CONTROL_USER ) ) then return false endif return true endfunction function Trig_Untitled_Trigger_004_Actions takes nothing returns nothing...
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    Having doubts on story/quests :/

    If anyone gets really bored in the next few hours, would you mind testing this out, and just giving me a lil' feedback? I'm not sure if i should edit the quests and whatnot to make them a bit more brief, or if they should stay a bit in-depth as far as dialogue goes. Teh map Thx ~atk
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    Enlarging in-game font?

    I've imported a few fonts, but they all are so tiny! D: anyone know how to enlarge said fonts, so they are actually legible?
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    model ignores omni lights

    i've run into a problem concerning the grass model found here and a red omni light that i have. The model isn't effected at all by the light. :/ anyone ever run into this before?
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    tutorial on making omni lights?

    anyone know where to find any? >.> i've been looking for quite a while, and come up with nothing.
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    setting omnilight with local player?

    I'm not exactly sure how to do it, but does can anyone help me use an omnilight attatchment that only the owner of the unit can see? i need to do the same thing for multiple units for each player. which i can't quite figure out. It'll act as a sort of sight-replacement, but making everything...
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    Local variables

    If you have too many global, pre-defined, variables in a map, trigger's stop working. Are local variables counted into this? if i have 15 max arrayed local variables, would my triggers cease to work? :confused:
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    14 helps in one row. i win.

    :] there is quite a long line of my name. thought it was cool looking. Sorry if this is... unnecessary? I suppose the word would be.
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    B.net game cache

    Game cache's don't work online, but is there an equivalent? Except save/load codes, that is. It's be cool to have -save MYGODAMNCODE and then be able to load everything with just what you saved it as.
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    Armor Effects in Damage Target Actions (was: OMg o.o)

    quick vid of my problem: Armor deductions and triggers problem would: Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(AttackPowar)) x 0.75) damage of attack type Chaos and damage type Normal Be accounted for in a unit armor? or would the trigger's conversion of...
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    Giving 0 dmg to unit

    Anyone know how to make a unit do 0-0 damage? :/ i can only get it to 1-1 Btw, putting all damage fields at 0 just disables attack altogether >.>
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    Changing hero name in-game

    Sooo, i cant figure out how to do this =/ Anyone else know how? Btw, this is going to be a set hero name = player name of owner of selected unit :/ not a command.
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    Replacing unit v Replacing unit

    What do you think is better, using the replace unit function (Gui) or just changing the unit yourself (after clearing leaks)?
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    String to ability rawcode conversion?

    I'm having a hard time figuring this one out. I'm trying to make a spell removal system by using "-remove " substring :x but i cant figure out how to make it detect what spell it is from the rest of the string. Anyone have any ideas? D:
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    terrain leaks?

    im getting and instant fatal on map initialization with all triggers disabled :/ is there anything regaurding terrain/camera's/rects that anyone knows leaks? :thdown: because this is quite irritating...
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    what exactly is wrong with this? :/

    i have a very limited knowledge of jass so i cant really tell what is wrong with this: function SaveLoad_Ability2Integer takes integer a returns integer local integer i = 0 if udg_SaveLoad_Initialized == false then set udg_SaveLoad_Initialized = true call...
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