This is the first piece of music i've ever made up x.x so i was curious what you guys thought.
Link to the converted Mp3
I know it's rather short, but i only worked on it for an hour or so. (25ish seconds)
and it is guitar music :| even though it sounds like a vibraphone. It just sounded...
i'm not really sure what i'm doing wrong, but i have igen in a map, which saves perfectly fine, giving me "success!,...success!" ect.
but every time i play it it's insta-fatal? :|
Is there something i need to enable/disable in newgen to get it working?
Yes, i have updated jasshelper to...
Does anyone know a way to slow the speed that the camera scrolls when you move your mouse to the sides of the window?
i have tiny houses, and moving the camera that way is quite difficult to do x]
If anyone gets really bored in the next few hours, would you mind testing this out, and just giving me a lil' feedback?
I'm not sure if i should edit the quests and whatnot to make them a bit more brief, or if they should stay a bit in-depth as far as dialogue goes.
Teh map
Thx ~atk
i've run into a problem concerning the grass model found here and a red omni light that i have.
The model isn't effected at all by the light. :/ anyone ever run into this before?
I'm not exactly sure how to do it, but does can anyone help me use an omnilight attatchment that only the owner of the unit can see?
i need to do the same thing for multiple units for each player. which i can't quite figure out.
It'll act as a sort of sight-replacement, but making everything...
If you have too many global, pre-defined, variables in a map, trigger's stop working. Are local variables counted into this?
if i have 15 max arrayed local variables, would my triggers cease to work? :confused:
Game cache's don't work online, but is there an equivalent?
Except save/load codes, that is.
It's be cool to have -save MYGODAMNCODE
and then be able to load everything with just what you saved it as.
quick vid of my problem:
Armor deductions and triggers problem
would:
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(AttackPowar)) x 0.75) damage of attack type Chaos and damage type Normal
Be accounted for in a unit armor? or would the trigger's conversion of...
Sooo, i cant figure out how to do this =/ Anyone else know how?
Btw, this is going to be a set hero name = player name of owner of selected unit :/ not a command.
I'm having a hard time figuring this one out. I'm trying to make a spell removal system by using "-remove " substring :x but i cant figure out how to make it detect what spell it is from the rest of the string. Anyone have any ideas? D:
im getting and instant fatal on map initialization with all triggers disabled :/
is there anything regaurding terrain/camera's/rects that anyone knows leaks? :thdown: because this is quite irritating...
i have a very limited knowledge of jass so i cant really tell what is wrong with this:
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call...