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  1. M

    Newgen Tiles

    If you're saving the map after adding the tiles in the pictured Newgen menu, the changes will actually not be saved. To save the new tiles, you have to exit and restart WE without saving after pressing "Ok". The reason for this is that changes are not applied immediately (only upon restart), so...
  2. M

    How do I fix these tiles' edges? (terraining problem)

    Never mind, I figured it out - it's the order of the tiles in your palette that determines which edges appear and which don't. It uses some kind of priority system (firstmost tiles will always be stacked underneath lastmost), and you can rearrange the order of the tiles in Modify Tileset.
  3. M

    How do I fix these tiles' edges? (terraining problem)

    Here's the challenge I'm having: Whenever you combine the Village Rough Dirt with the Ashenvale Grassy Dirt, you're supposed to get an image like this: http://www.ukimagehost.com/uploads/e409f68c1c.jpg However, the problem is that on my map, I've been getting images like this...
  4. M

    Can't get NewGen .5c to test map in full-screen mode?

    I don't think so, I did re-download everything just to make sure. I have no idea why this might be happening...:confused: Yes - even more specifically, only with NewGen 1.5c. I still have 1.5b in a different folder, and it does full-screen testing fine.
  5. M

    Can't get NewGen .5c to test map in full-screen mode?

    Yep, I've been doing everything - toggling those options on and off (with tests in each possible state), restarting the program, restarting my computer, redownloading NewGen.
  6. M

    Can't get NewGen .5c to test map in full-screen mode?

    Well, since I'm terraining/spellmaking right now I'd like to look at everything carefully from the player's perspective to make sure the details are correct. That's a bit easier the larger the image is on my screen. On that note, panning the screen is a lot harder in windowed mode (not to...
  7. M

    Can't get NewGen .5c to test map in full-screen mode?

    This is a minor, but annoying problem - I recently got 1.5c and now it won't ever test map in full screen mode. The Grimoire "Start War3 in -window" is checked off, and I tried with both -opengl and without it. This wasn't a problem for me with 1.5b...Is there any way to get my test maps to full...
  8. M

    Is there any way to get rid of the black bars when you zoom out in WE?

    Wow, thanks! I was hoping there was an easy trick to solve the problem like that.
  9. M

    Is there any way to get rid of the black bars when you zoom out in WE?

    One annoying feature of WE I've noticed on multiple computers is that when you zoom out too far, more and more of the screen becomes black until you can't see anything anymore. It's certainly not like that in-game at all, and makes terraining/cinematics very difficult sometimes. Here's what...
  10. M

    Can we detect when someone uses the mouse scroll wheel?

    Well, I know it's easy to assign things to switch between cameras, I'd just prefer it to be the scroll bar - that's the most intuitive way for the players.
  11. M

    Can we detect when someone uses the mouse scroll wheel?

    I'll give this a bump in case anyone knows.
  12. M

    Can we detect when someone uses the mouse scroll wheel?

    I'd like to write a trigger where a player who uses the wheel, instead of zooming in like normal, switches between in-game "Camera 1" and "Camera 2"'s. Is there any trick to detecting either the scroll wheel input or the resulting default camera zoom-in?
  13. M

    What's the max number of hours you'd play a map in one sitting?

    You're playing an amazing map, and having tons of fun. The map has a clear beginning and end; but unfortunately, there is no way to save your progress and the map keeps going on and on. You want to reach the end, but it's going to take a while longer. How long could you stand to continue playing...
  14. M

    Challenging spell question

    If we had a 5x5 grid of caravans set 400 units apart from each other, that would make a total of 2000 points the trigger handles each run-through. Set to periodically trigger every .2 seconds, that's 10000 points created and handled every second, in addition to the picking every unit action - so...
  15. M

    Challenging spell question

    Let's say there's a spell that creates caravans that channel lightning between them: As individual caravans move around in different directions and speeds, the lightning channelling between moves with them as well, changing the overall shape of the formation. The question is...
  16. M

    Tough spell question: Why isn't this timer working?

    Hm, that's probably it then - thanks guys. I'm guessing the 20-21 difference in the timer Exide tested is because of the occassional instance when the periodic event activates at both 0.00 seconds and 0.60 seconds for an extra loop.
  17. M

    Tough spell question: Why isn't this timer working?

    The two triggers: test Events Player - Player 1 (Red) types a chat message containing 1 as An exact match Conditions Actions Set testint = 0 Trigger - Turn on timer <gen> Wait 0.60 seconds Trigger - Turn off timer <gen> Quest...
  18. M

    Quick check: Would this leak?

    OrbShotMovement Events Time - Every 0.03 seconds of game time Conditions Actions Set testpoint = ((Position of testunit) offset by 256.00 towards 0.00 degrees) Custom script: call RemoveLocation (udg_testpoint) Basically, I want to know if...
  19. M

    Spell help: Unit deals damage equal to attack damage

    This seems like it would be a common problem, but my search through other topics didn't lead to a specific solution. How would one accomplish a basic channel-based spell where you just have it deal X damage, where X is equal to the caster's attack damage?
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